Close
Showing results 1 to 10 of 10

Hybrid View

  1. #1
    Member
    Join Date
    Apr 2008
    Location
    Quad Cities (IA, IL)
    Posts
    56

    Default

    Quote Originally Posted by zanthor View Post
    80->Unplayed account->2->3->4->5

    by the time you hit 60 on 2-4 you'll have:
    29 levels from 5 to give 4.
    29 levels earned + 14 from granted levels from 4 to give 3.
    29 levels + 21 from 3 to give 2.
    29 levels + 31 from 2 to give the unplayed account.

    Which gets you a freebie 60 the day your first team hits 60. If you are smart and don't grant from level 1 but rather level to 30 it scales even better.

    (Someone check my math, I'm tired .

    All this time I assumed that grantable levels had to be "earned" and not granted.
    Mains - 80 Prot Pally, 80 Blood Death Knight
    5x Paladin (60)
    5x Priest (60)
    5x Druid (60)
    5x Shaman (60)
    4x Warlock (60)
    4x Mage (60)
    4x Rogue (60)
    4x Warrior (25)
    3x Hunter (25)

  2. #2
    Member
    Join Date
    Apr 2008
    Location
    Quad Cities (IA, IL)
    Posts
    56

    Default

    Anyway, my method isnt the most efficient and you end up with an extra account filled with level 60s of each class that may not be useful after RAF, unless you wanted to transfer any of them to other realms on one of your 5 accounts in the future... this gives you the option of being something besides a DK. Anyway, here's a quick outline of how to keep them all the same level:

    Account M: Main (booster)
    Account A: Refers Account B and Account C
    Account X: Refers Account Y and Account Z

    Group 1 uses accounts M, B, C, Y & Z. They get to level 60, then B&C grant A to level 59 and Y&Z grant X to level 59.
    Repeat this process for a group each class (excluding DKs of course).

    Pros to this method: No lost grantable levels this way. Each class has level 59s when they've completed. Easy to keep track of - Head doesn't hurt trying to figure out how to balance out all the levels.

    Cons to this method: Not everyone gets a Zheva mount. Costs an extra $65 (Battlechest & a 60-day game card). You end up with the extra account of 60s (may or may not be a con). In your case it sounds as though you're going to have 7 accounts active during RAF since your booster isn't on the Vet account.
    Mains - 80 Prot Pally, 80 Blood Death Knight
    5x Paladin (60)
    5x Priest (60)
    5x Druid (60)
    5x Shaman (60)
    4x Warlock (60)
    4x Mage (60)
    4x Rogue (60)
    4x Warrior (25)
    3x Hunter (25)

  3. #3

    Default

    Well if you are rich I think you could hub and spoke from accountA, then grant from BCD to A and account xfer to E.

    It's grant per two levels right? So for every team boosted to 60 (80 boosts ABCD, A RAFs BCD) you would have BCD * 60/2 levels to grant, 90 levels. So after you grant a 60 for E that leaves 30 levels. So for every two teams boosted to 60 you get an extra toon. So there are mage,lock,sham,warr,rogue,pally,priest,hunter,drui d, so 9 classes (plus DK). So you could level 8 teams of 5 and then grant and transfer just four toons of the last class, saving a small amount of time boosting (and ending up short one toon of one class, but that is no big deal).

    Not sure why the other posters stopped at 59. I have three 60s with a few minutes /played so I know you can grant to 60.

    I think granting is pretty much overrated. Seems to me that the 3x XP is the main benefit of RAF.

    -K

  4. #4
    Member
    Join Date
    Apr 2008
    Location
    Quad Cities (IA, IL)
    Posts
    56

    Default

    I stopped at 59 and 95% out of fear that reaching level 60 would be the cutoff for RAF. I didn't want to boost all the way to 60 and learn the hard way that crossing the line to 60 made granting unavailable. /shrug

    Regarding hub & spoke, the difference of level 30 vs 31 amounts to roughly 15-20 min of boosting. I had considered this as well, but the cost of the transfers being double the cost of an extra account over the RAF period was my reason for suggesting the method above. It isnt as fast, but less expensive and much easier to manage/keep track of.
    Mains - 80 Prot Pally, 80 Blood Death Knight
    5x Paladin (60)
    5x Priest (60)
    5x Druid (60)
    5x Shaman (60)
    4x Warlock (60)
    4x Mage (60)
    4x Rogue (60)
    4x Warrior (25)
    3x Hunter (25)

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •