Quote Originally Posted by shaeman View Post
I would team pure Melee with classes that can heal too - they don't necessarily have to be ranged or a dedicated healer though.

For example.

Warrior/ Enhancement Shaman. Both melee, but the shaman can buff the warriors damage with windfury totem, pop the odd heal on them both if need be, at later levels things wont last long against that combo.

Warrior/ret paladin again a nice buff from the pally, heals if need be and big damage output. BIg emergency heal for either the warrior or the paladin with lay on hands.

Rogue/Druid. Both stealthers, so can sneak past mobs to get to gathering items, the druid can be feral and pop the odd heal too.


Classes with limited self healing I might run as two of that class.
e.g Warlocks. Drain life, life tap and healthstones means very little down time on these guys. Wouldn't waste having a dedicated healer on them.
BM hunters might fall in to this category a bit too with spirit bond healing the hunter and pet.
Dk's might fall in to this category too.

That's just my opinion though... pick what you think might be fun.
The Rogue - Feral Druid combo sounds really nice and the Warrior - Retri Pala was something I allready thought of, for now my setup of the class combo´s is:

Warlock - Mage
Shaman - Boomkin
Boomkin - Warlock
Shadow Priest - Warlock
Warrior - Paladin
Hunter - Shaman
Paladin -Shadow Priest
Rogue - Feral Druid

and with give a level from RAF I will get the missing classes on the "main account" to 60 wich would be a Rogue, Warrior and a Hunter. Since until 60 for each 2 levels you gain you can give one to a "main accounts character" I will need to level 6 toons to 60 to get the other 3 to 60 aswell.