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  1. #11
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    Quote Originally Posted by Otlecs View Post
    Given this stated intent, it actually makes no sense whatsoever to level two of the same class, even just while you find your feet with boxing.

    If you don't have any specific prioritisation (i.e. you don't care what you get first) then go with mage + warlock for your first pair. The pet will tank, and the DPS will.... well, DPS.

    And they synergise well enough to get away with just a /follow and /assist macro for levelling.
    Ok lets say it this way I prefer not to level two of the same class all the time I want to get used before I hit 60 to play with different class combinations so that from TBC to Northend I can switch combo´s to have a more variable way of playing.

    The Warlock - Mage combo would be a nice one as it seems, since that way I won´t have 2 Warlocks on the same account instead I get a Mage on the account where I didn´t had it.

  2. #12
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    It's really helpful to level a pet class when you're first starting out, which is why I suggested the warlock. The hunter would do just as well though - it just doesn't synergise quite as well.

    The pet basically takes the pressure off you when you're learning how to respond to things going wrong

  3. #13
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    Quote Originally Posted by Otlecs View Post
    It's really helpful to level a pet class when you're first starting out, which is why I suggested the warlock. The hunter would do just as well though - it just doesn't synergise quite as well.

    The pet basically takes the pressure off you when you're learning how to respond to things going wrong
    The best would be to have my warlock be demonology then for a more stronger pet or doesn´t that really matter since I will be bursting damage with my lock and mage?

  4. #14
    Member Otlecs's Avatar
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    It won't make much difference just for levelling.

    I personally do (did) prefer demonology and levelled both of my warlocks that way, but I haven't actually played a lock since level 70 so I'll bow to other peoples' more current knowledge on that one.

    Because you're entirely focused on getting a whole range of guys to 80, rather than optimising a group for instances or PvP, you can pretty much get away with anything.

    I once played my hunter team for a week before I even realised they'd had a talent reset......


  5. #15
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    I´m thinking about a Warlock - Mage combo where the Lock is going for Demo and the Mage for Frost, the only thing I may have a problem with is the downtime who might be very high because of the mage mana use since frost is less mana extensive I might go for that on the Mage, tho the watermaking would be awesome to have less downtime both on the Lock and the Mage.

  6. #16

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    Demon Locks are fun, too - the Felguard can handle a lot, he's a DPS machine. I tank BC dungeons solo with my 80 Lock.

    I started out with 2. It's fun, and questing is VERY efficient, regardless of class.

    To my mind, your main can be whatever you want, but a healer class as second is VERY handy to have, if possible. I tried 2 pallies, 2 mages, and 2 shaman, and while they're great at the lower levels, they can run into problems later on - and the synergy you can get from 2 different classes is more fun and efficiency.

    Some classes also have very handy utility, like resurrection, buffs, and with mages, food, water, and portals. A mage is a good buddy for all casting classes, for the water and Intel buff. Priests are also good buddies for their buff. Druids have Mark of The Wild. Pallys are obviously very handy with their buffs and heals and tanking. Shaman are great for their totems.

    Some classes are weak in the beginning - a priest is a little more of a challenge until you start getting the good Shadow talents and can melt face. Other classes like Pallys are OP from the start. Rogues are a challenge at first if you've never played one, but the can be a lot of fun in a pair - stealth up, pickpocket, sap or garrote, nuke. Rinse and repeat. Lots of fun! A rogue or warrior with heals is a killing machine, very little downtime and very fast questing.

    I would say, level one of each to 20, then just start mixing them up. The key here is, a team is what you decide it is - if you want to switch the mage out for a shaman, or switch the priest out for a Boomkin, go for it. Find the combo you like, and level them first. All the while you're still getting RAF, anyway. If you want one of each on both accounts, you'll have healers available no matter what. Run into a quest a certain team can't handle? Swap in a toon that can handle it, finish the quest, bring back the other player, swap out the other.

    Most of all? Have fun!

    Can you make a DK on your first account? If so, level one to 70 or 80, and you can take your guys on the other account through most of the vanilla dungeons - and he can run dailies to fund both of your accounts.

  7. #17
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    Yes I allready realized that a Warrior + Healer or Rogue + Healer would be real killing machines, so I will probably team them up with a paladin since paladins can wear all armor types. Also I decided to put the Priest with the Warlock so the beginning wouldn´t be very hard. Besides I will most likely have more dps because with two accounts who also have CC I shouldn´t have to many o shit moments. Besides if I see a healer is needed or more dps is needed, I will switch them and have them teleported by the RaF abilities. Im really looking forward to start multiboxing!

    Sadly enough I don´t have a third account and for the moment I don´t have possibility to boost myself through the low level instances. But with my first toons I will play around alot and learn how to handle it, as it seems the most easy to start with would be a Warlock and a Mage combo. So looking forward.

  8. #18

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    I would team pure Melee with classes that can heal too - they don't necessarily have to be ranged or a dedicated healer though.

    For example.

    Warrior/ Enhancement Shaman. Both melee, but the shaman can buff the warriors damage with windfury totem, pop the odd heal on them both if need be, at later levels things wont last long against that combo.

    Warrior/ret paladin again a nice buff from the pally, heals if need be and big damage output. BIg emergency heal for either the warrior or the paladin with lay on hands.

    Rogue/Druid. Both stealthers, so can sneak past mobs to get to gathering items, the druid can be feral and pop the odd heal too.


    Classes with limited self healing I might run as two of that class.
    e.g Warlocks. Drain life, life tap and healthstones means very little down time on these guys. Wouldn't waste having a dedicated healer on them.
    BM hunters might fall in to this category a bit too with spirit bond healing the hunter and pet.
    Dk's might fall in to this category too.

    That's just my opinion though... pick what you think might be fun.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  9. #19
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    Quote Originally Posted by shaeman View Post
    I would team pure Melee with classes that can heal too - they don't necessarily have to be ranged or a dedicated healer though.

    For example.

    Warrior/ Enhancement Shaman. Both melee, but the shaman can buff the warriors damage with windfury totem, pop the odd heal on them both if need be, at later levels things wont last long against that combo.

    Warrior/ret paladin again a nice buff from the pally, heals if need be and big damage output. BIg emergency heal for either the warrior or the paladin with lay on hands.

    Rogue/Druid. Both stealthers, so can sneak past mobs to get to gathering items, the druid can be feral and pop the odd heal too.


    Classes with limited self healing I might run as two of that class.
    e.g Warlocks. Drain life, life tap and healthstones means very little down time on these guys. Wouldn't waste having a dedicated healer on them.
    BM hunters might fall in to this category a bit too with spirit bond healing the hunter and pet.
    Dk's might fall in to this category too.

    That's just my opinion though... pick what you think might be fun.
    The Rogue - Feral Druid combo sounds really nice and the Warrior - Retri Pala was something I allready thought of, for now my setup of the class combo´s is:

    Warlock - Mage
    Shaman - Boomkin
    Boomkin - Warlock
    Shadow Priest - Warlock
    Warrior - Paladin
    Hunter - Shaman
    Paladin -Shadow Priest
    Rogue - Feral Druid

    and with give a level from RAF I will get the missing classes on the "main account" to 60 wich would be a Rogue, Warrior and a Hunter. Since until 60 for each 2 levels you gain you can give one to a "main accounts character" I will need to level 6 toons to 60 to get the other 3 to 60 aswell.

  10. #20

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    think im going for a druid with a warlock/hunter. think dat will work nice. stome big dps+some healing.

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