Yeah I'm running a 5 druid team amongst others, armory link here.
They are defintely a lot of fun to play, more of a run & gun playstyle as opposed to my sham's turret defense playstyle.
Their AOE is fantastic, especially with the double punch of Hurricane + Starfall.
They do have a few drawbacks though -
1. Fear - as you mentioned, outside of a tinket you have no fear protection.
2. Can be difficult to shake melee classes if they are up in your face (i.e. rogues with CLoS, warriors with Bladestorm, Pallies with BoF) - basically need to shift forms and run to a new position.
3. Lack the burst of Shamans against single targets (LvB guaranteed crit > wrath spam)
Basically these guys really shine in BG's & WG, but I wouldn't take them into Arena's.
Some of the other benefits they have:
1. You can dual-spec your main as a tank and one other as resto and you have a team you can go an run heroics with as well as pvp.
2. Instant flight form makes some quests and dailies very easy, as well as gathering herbs (don't even have to leave flight form) & mining.
Hope this helps...
Cheers,
S.
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