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    Default Normal ToC - Black Knight dead and minor tips

    I got my 5 druid team to 80 about a week and a half ago, they were doing about 1200dps each then. One resto, 3 boomkin and 1 bear. A couple days after that, I stepped into ToC on Normal and couldn't even figure out how to joust let alone do the rest of the place.

    I've now downed the Black Knight twice in a row!

    Thanks to the guide posted by...Jimbo? I am now a jousting wizard and never fail or loose a single guy. Mash 1, 2, 4 and good to go. I do add one thing in that on the packs of 3 nobodies that come for each of the mini bosses, I ensure at least one of my team is targeting each of them. When they come, this means I take off all of the shields from all of them. I then switch targets to a main target and kill from there, saves a few seconds.

    When actually fighting the 3 champions, I invariably get the rogue and his poison fiesta. I just move my tank a LOT, like I would if tanking it single boxed. I also spread my team out about 5 yards apart, right on the line in the floor of the center star thing, the one closest to the champions. The only annoying guy here is the healer as I have a total of one usable interupt and that guy heals way too much.

    I've yet to win against Argent Confessor Paletress, but win every time against Eadrid. My tactic here is to keep all of my team on follow the entire time. He does no aoe damage, so they're standing behind me, when he casts Radiance I immediately run through him for about 5 yards. This ensures my guys will follow, even interupting their own spells to do it, and they always get just past him when Radiance pops. Turn tank around, fight fight, radiance, run through him again. The catch on the fight was getting over 14k health on all toons, or the hammer can one shot you sometimes. I put on Brewfest stam trinkets if they're lower than 14k

    Edit: One thing to add for the Eadric fight, his hammer of the righteous breaks follow, so when a toon comes out of that stun, re-follow or they'll get Radiance'd

    For the Black Knight phase one, I pick a wall, typically the one to the left of the entrance portal, and spread my guys out by 5 yards each right on the wall (well, one step OUT from the wall as line of sight issues abound in here), this is mainly so I don't need to re-org in phase 2. If they're against the wall initially here, no one gets knocked back. When the ghoul comes out, I switch to that and have everyone burn it down. Switch back to BK and burn him, ensure before he dies that everyone is near full health, innervate on those with low mana (healer).

    Phase 2, I start an initially volley of dots (moonfire, insect swarm) on the BK while he's summoning, then swipe like a madman for initial aggro on the ghouls. Two swipes or so and I pop Starfall on all three moonkin, then typhoon on them all. This winds up killing maybe 2/3'rds of the ghouls. I then challenging roar (aoe taunt) to get the rest on me for now. Swipe swipe. Put all guys on follow now and just run around swiping, manually throwing HOT's on myself and any toon taking damage. When I feel brave I'll stop and re-typhoon some ghouls or starfire the BK, but it's mostly frenzied running and mashing my HOT keys. Wild Growth is almost always up through this or someone will die. This seems to work, but it's tedious and nerve wracking. WInds up with just him, dropping DnD's, so I do one starfire and then move, wait for it to drop, stop outside of it, starfire, move, etc. Always ensure health is up on all toons before killing.

    Phase 3, if I have all five guys, is cake now. Get everyone bunched up, which they should be since they're all on follow still. DPS as much as possible, starfall if it's up again, etc. I have a macro on my number 4 key for this instance, on 4/5 toons it'll pop Barkskin (20% less damage for 12 seconds). On my healer it will stopcasting, pop Barkskin and then Tranquility. I use this about 5-10 seconds into the fight, after wild growthing and maybe hotting up the tank/healer.

    My team is now doing between 1700 and 2000 dps for a ToC run. They all have new bracers, new shoulders, and 2/4 new belts. My tank has most everything he needs from Normal now too. I'll continue these runs so I can work on Paletress, without any purging ability I still need some helms and trinkets/rings/etc. from here before I try heroic.

    Good luck to everyone else, it's so satisfying when you take this one down...my first try in here I said out loud "I'm WAY undergeared for this, I just can't do it, it's impossible..." one week later, done, woot! This place is awesome for tips!
    Last edited by Psych : 10-06-2009 at 11:12 AM
    Elune (Alliance, 80 Druids): Forestoe, Foresty, Forestay, Forestae, Forestao
    Dethecus (Horde): Lightwield, Grounder, Pyric, Flay, Grown

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