It didn't seem like gold was as easy to farm in Aion as in WoW.
It didn't seem like gold was as easy to farm in Aion as in WoW.
Someguy: "You must really like playing with yourself"
Me: "OH HELLS YEAH!"
just doesnt look as fun as wow the animation is pretty boring
wow killer or not i think ill be still playing warcraft this time next year
grats on the boxing tho would be interestedh ow you did it i heard gameguard means nono on software boxing so that rules me out pretty much on the boxing side of this game.
I am just on 2 computers, Aion isn't really the resource hog I thought it was, and I am having no problems running 2x AIon and watching a movie, in fact I was watching a 720p movie and 2 Aions on my old computer and 2 Aions + Movie Maker while rendering and editing with no problems.What kind of setup do you use? (program, how many computers, and such)
yeah and animation at lvl 3 in WoW is amazing too :P
remember, level 11 is like level 3, its not impressive yet, there are no chain skills until lvl 16 for a ranger and nothing really cool looking for a while, please don't make snap judgments based on a video not intended to showcase the games cool looking moves, because that was not it, and Aion has the coolest animations at higher levels.
Last edited by Mokoi : 10-04-2009 at 08:04 PM
yeah, this may require some figuring out, but since I am in Korea my playtime is fairly odd and as in WoW I am likely to encounter less of the mania than if I were playing at a regular time.
same as Winterlag, which cleared up for me when I got here, 4am not nearly as many are playing, while still offering good PvP. We'll see =)
ok fair enough i dont want to be too fast to judge, but i will know right away soon as i pick up the game if i like it or not, nearly every game i cant stand playing is becuase i dont like the characters mass within the enviorment, its hard to explain, but like war online it was far to clunky when moveing arround.
will prob pick this game up later in the week and ill give it ago
I totally agree, I judge a book by its cover and stoppe dplaying Guild Wars, LOTRO and SWG I didn't even try after watching movies of the game.
So far, I get none of that from Aion, this is truly one of the most specatular games I have seen.
I don't want to build it up here, as your expectations rise, so does your wonder fall when you see it. I want you to form your own opinions. Try it out, go watch some of the videos of people that are lvl 50 or lvl 25 even, the skills look really fantastic, and everytime you turn a corner in certain spots there is something amazing on the horizon. There is a lvling spot in Asmodea side that looks a BIT liek zangarmarsh, but instead of every mushroom looking the same, all straight and tree like, they are falling over, in dissaray, cut down, built into houses etc, it's really quite fascinating.
I like Aion. I really do. It has it's flaws, but I think it can live past those, and I hope the developers work on them. I don't really like boxing it, but that may have more to do with my personal tastes than any flaw of the game. It just didn't feel smooth to me. I'll keep the second account because I'm a boxer and I can't play a game if I only have one account.
I got my ranger up to 20, but got a little frustrated with the class. It has some really fun abilities, but it just felt like I was putting in twice the work to get half the output of other classes. Last night I switched to two different mages, one going Sorcerer, the other Spiritmaster (Mage and Lock) and am really enjoying the change. I've got the SM up to 14 already and even though it is the bastard class of the mages, it didn't feel as disjointed as the Ranger did.
When I say bastard class, the thing that Aion does is start you out with 4 archtype classes: Warrior, Priest, Scout, Mage. When you hit level 9.99 you had to decide which of the two possible real classes you want to become. Warrios can be Templars or Gladiators; Priest can be Clerics or Chanters; Scouts -> Assasins/Ranger; Mage -> Sorcerer/Spirit Master.
The trick is that one of the two classes will be a significantly different playing style from the first 10 levels you have played. Rangers are melee for the first 10 levels and then suddenly get a bow and slowly getting ranged skills, but assasins stay melee and just add more skills to the ones they've been using since they created the character.
When you make the decision, you really don't have a feel for what your new class will play like, so it's rather daunting. Aside from issues I have with the Ranger class, the playstyle change was significant enough to make the next few levels after 10 feel very gimped. It's noticeable in Spirit Master, but the class is just much more powerful so it doesn't make the transition a deal breaker. I haven't played my Templar or Cleric much past 10, so I can't comment on any changes there.
Any way, enough babbling. It's a good game. I enjoy it and hope it sticks around long enough to see how end game raiding plays out. I'll pimp Moorea's video as well since he has done a good job with it and it's another way for people to see how the game plays.
One last thing. It succeeded where Age of Conan failed. It makes combat dynamic. While you will have rotations of spells, there is a more reactive nature to things and you can't just mindlessly press 1, 2, 3, 4 and expect everything to melt. They get into chained moves before you even leave the baby land with most starting at level 5. Combat really is more fun in this game.
I need sleep.
- Souca -
This space for rent.
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