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Thread: 3.3

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  1. #1

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    Quote Originally Posted by asonimie View Post
    Really? Remember FOK for 6 months?
    Well if they don't I'll be ecstatic. For the solo shaman this could be considered a huge pvp nerf slash pve buff, but stacked 5 shammy deep this will have a snowball effect of QQ.

    Also, why are we ok with this, yet as a community we cry about FOK's? Bias is lame.

  2. #2

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    I don't mind if mages can do AOE every second they are alive. I don't mind locks/hunters/warrior/etc doing AOE. It is the interrupt that sucks. It is the AOE spreading of poisons (might not have been, just seemed that way). It is the coming out of stealth and you having no warning. It is the cloak (spell immunity) so you can't stop them (yeah, warriors had that too, which I wish was gone). You want to do AOE, I don't mind, you want to do it without drawbacks, that isn't quite as fair. Drawback for shammies is placement, just don't come up and melee shammies and you are safe from their AOE.

  3. #3

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    This is a huge nerf, not sure why anyone is excited about it. Losing that 2 sec stun that we can do back to back to back 4 times is a massive nerf, fire nova will add a small amount of burst but its similar to TS dmg which isnt anything to rely on for finishing people off. I probably get 50% of my melee kills by stunnning that melee in place and doing a quick LvB combo while he is standing still and not doing figure 8's around my shamans.
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  4. #4

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    Losing the stun sucks... but not having to swap my fire totems and like 8k+ aoe damage every 3 seconds could be just brutal

    I think it should also interrupt all spell casting, snare the target, and reducing healing by 50%

    oh wait only rogues get stuff like that

  5. #5

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    I think this change is amazing. Sure dropping 1 nova every few seconds to stun someone and nuke was OK but it really was hard to co-ordinate. This way you drop totems, you heal or dps and if a bunch of melee sit in you you AoE.

    We are looking at Magma + Nova btw. Any fire Totem. Never have to worry about which fire totems I'm dropping. Means I can drop 4 Fire Elementals and STILL AoE on top of their crazy AoE.

  6. #6

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    Hmm 4x Magma totem with Fire Nova spells every 3 seconds followed by a TS? Sounds a bit too fun, so yeah I bet they nerf something. (Burn, Boom, Burn, Boom, Burn, Boom... BLAMO!) Must see this on PTR. The /click just got more complicated.

  7. #7

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    Quote Originally Posted by offive View Post
    Hmm 4x Magma totem with Fire Nova spells every 3 seconds followed by a TS? Sounds a bit too fun, so yeah I bet they nerf something. (Burn, Boom, Burn, Boom, Burn, Boom... BLAMO!) Must see this on PTR. The /click just got more complicated.
    Aye I think it does have some burst potential but I wonder what the mana cost will be for the new FN spell.

  8. #8

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    I was thinking similar to mages Flame Strike, which is about 30% base mana. Not sure what that converts to at 80, but I imagine 1k+ each cast.

  9. #9

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    I'm skeptical about this change.
    I wouldn't be surprised if this is OP at first then gets nerfed back gradually as the QQ levels increase.
    So we end up losing Stun, and getting a Totem that can gradually be reduced in effectiveness.
    I'd be happy if Blizz got their caps on and let us Glyph for stun at least.
    Not to mention how this screws over Enhancement against rogues.

  10. #10
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    I think Naysayer's point was to this effect...

    If they gave the full pre-nerf FOK effect to shammies, a lot of shammy teams would be happy with this.
    Rogue's can be extremely annoying when you're not a rogue, and they can sap one of your team over and over.
    A lot of players hate rogues, because they don't like being attacked from stealth or stunned.

    When the other guy has something you regard as OP, you're not happy with it.
    When you get something which is OP, you're happy you have it.
    I'm the same, pretty sure we all are.

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