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  1. #1

    Default Melee Multiboxing a Reality!

    It's been covered in threads but I seemed to of missed the memo... with the feature of "autointeract" melee multiboxing is not just a dream, it's a reality. Which opens up the realm of all the classes as an option and not just for the die hards that "want to make it work".

    Reading through Kromtor's success I and many others most likely are jumping on the Ret Paladin bandwagon. World of Warcraft has always been trademarked Meleecraft, and now Multiboxers can unite and enjoy the fruits of classes that were once untouched by our hands.

    My paladins at this time are lvl 7 without RAF, I think I'm going to level them up the normal way. It's truly enjoyable to play a melee class to it's fullest potential and I am having fun once again... real fun in a game that is 5 years old. Relish it, and to anyone else out there somewhat bored / or looking for something new, try out some melee classes and get your Autointeract on!

    FYI on how to use it, set up the key to a button in keybindings, make sure you have attack on assist on, and for mouse options Click to Target, now just spam it! and you run after your target, woo woo!
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  2. #2

    Default

    ...and if you keep spamming the interact button, you team runs round and around the target, and then shoots of in all directions if you stop spamming it. Anyone know a workaround for this?

    Jamba's autofollow after combat works to some extent, but has anyone found a nice way of getting your team not to act like children on a sugar high?
    Darkerdecay - 80 DK, Spadoodle - 80 Priest, Fierykitten - 80 Mage, Smïtten - 80 Pally, Boofey - 80 Druid (Caelestrasz)
    Oogajigga, Oogajagga, Oogajogga & Oogajugga ~ Troll Shaman (Caelestrasz)

  3. #3

    Default

    I'd love to give the ret pally team a try but that 0-60 seems a long, long way without RAF.

    Of course another alternative would be rolling 5 dk's but not sure it would be quite as effective pve wise.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  4. #4

    Default

    I can second that. Its a looooong grind. I have done it with my druid team. Currently lvl. 55, and I must say it takes a long time. Again its my first team so I have spend a long time configuring macros etc. but I have truly enjoyed it. But its also because im a late starter at wow, and alot of instances etc. is unknown to me. So im always excited when entering a new instance :0)

    But I must admit some of the kill this, collect that quests is getting a bit booring now... and I still got a LONG way to go.

    I'm also spending time on my crafting skills along the way. Dropped mining though, its really a boring skill to lvl.

  5. #5

    Default

    My Paladins are at 31 now. And its really nice playing melee. My only workaround for when your toons decide to auto run off in every direction is to catch it early with my follow button. If the mob isnt dead my then I hit the interact button again and they kill it as usual. Only occasionly do I have any of my toons auto run, but it can be annoying when you dont notice.

  6. #6

    Default

    It's pretty funny to see the posts about "it's nice to multibox melee". A year ago, people were saying how multiboxing melee is nearly impossible. My melee team reamains to be my favorite team in WoW, and even now in Aion, I'm boxing 6 melee toons and am really enjoying it.
    Nisch

  7. #7

    Default

    Havent people been doing dk's x 5 for some time now?

  8. #8

    Default

    Ya my DK team is over a year old now too, but they were the exception because of deathgrip. Now any melee class is an option
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  9. #9

    Default

    Quote Originally Posted by Ellay View Post
    Ya my DK team is over a year old now too, but they were the exception because of deathgrip. Now any melee class is an option

    So are you going to make your shamans enhancement now?

  10. #10

    Default

    After having just done a multi-class multi-race up to 60, here's what I'd be thinking:

    Prot Warrior
    Feral Druid
    Combat Rogue
    Holy Paladin
    Unholy Death Knight

    The races are pretty easy to figure out, but I don't think I'll do 5 different races again. It makes the "Blade Fit for a Champion" dailies a real pain at Argent Tournament.
    Would I be cheating if I made a survival hunter instead of one of the straight melee types?

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