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  1. #11

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    @Zal: Quite confused as to how I could impliment this. The problem lies with the fact that multiboxers like myself who use the same computer only have one mouse and multiple screens, therefore my mouse can only be in one place at any one time.. I'll have a think on that one.

    @Redbeard: What type of options would you like to be saved? Are we talking just screen position and blacklisted keys, or something more?

    @Otletcs: What language would you be coding it in? I'm comfortable in asm/c++, so could maybe even work on one together..

    @confusedtx5: Very easy to impliment that, but firstly it'd be an arse for the user to set up screen regions and which keys that'd equate to on each slave, and also I don't really see a purpose for it? I suppose I could include that certain keys get translated (button '1' on main could be 'shift+q' on slave 1), but again, I don't really see how this is useful?

    @alcattle: As said before, across networks this would be fine, but on split screen I don't see many ways I can do it. One option is to only qualify clicks, so that if I click on say action bar button 1, the mouse quickly after jumps to action bar 1 on a slave, clicks it, and then returns to it's original location.

    @powerwar: I'll look into that...maybe...probably not though.

    @HPVAC: Well my programming comes from game hacking and reverse engineering, so this is actually right down my street, but problems here lie with how much of that is entirely legal. Going around patching other peoples programs, especially commercial ones is a bit of a dodgy area. Also, with coding from scratch I'd have alot more control and efficiency with adding new functions and such. I don't quite get the purpose of point 1, maybe you could elabirate on the usefulness of that? What if I was mashing and ended up buffering 2 of my keypresses straight after the GCD? I'd be a second later than I could have been on casting my spell.. I quite like the idea of some of your points though

    @Svpernova09: Well, the fact that it will be most likely open source + free will surely put it as a contender somewhere. And the rest is exactly why I'm here asking before I make it, as easy for me might not be easy for others. Easy to use and setup are two of my main priorities, without letting functionality split at the same time. Maybe I could make seperate Basic (Load and go) and Advanced (More control) options, so the user can decide the compromise between the two.

    @Fizzler: You posted while I was replying I'll have a look into the way blizzard stores these options, I can't imagine it's too hard to do.

  2. #12

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    I have to second the idea of macro duplication. I put some thought into how this would look just last week. Integration of this into Jamba would be ideal though, as the platform is already there.

    Your team is toons 1,2,3,4,5, but you would setup a "sub team" of toons 2,3,4,5. Toons 3,4,5 would be "macro slaves", toon 2 would be the "macro host".

    Something like that...

    I'm bored at work...
    Resto Shaman + 4 DK's, work in progress...
    ------------------
    Teezy/Jaqblaq @ Stormrage
    Emeritus Guardian and Keeper of the no focus manifesto.

  3. #13

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    File Virtualization would be nice - IS does it for WOW
    Barring that - capability to disable sound on specific instances of the software
    Departure of focus on just WOW. - LOTRO and DAOC, for instance, would be within what's acceptable to have the scripting you described above.

  4. #14

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    Yes, different setups for screens and keys is what i meant.

    For example, maybe sometimes i 3 box with 2 friends and want a particular layout at that point. Other times i play all 5 chars, etc etc.

    In RE: to super, those are all nice ideals but, for example, keyclone doesnt have instant PiP switching.

    You might ask yourself what you can provide that a free program like HKN doesnt already provide to save yourself some time.
    Last edited by Redbeard : 09-28-2009 at 03:18 PM
    Currently running 10 miners in Eve Online.

  5. #15
    Member Otlecs's Avatar
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    @Otletcs: What language would you be coding it in? I'm comfortable in asm/c++, so could maybe even work on one together..
    For this I'm using straight C. I'm equally comfortable with C++ and fairly comfortable with any number of other languages (including a few assembly languages, although I wouldn't want to try my hand at cutting a program from scratch using any of those these days!).

    I'm not a Windows programmer though - I make my living from real-time systems under Unix and VMS so it's all a learning experience for me.

    Although I appreciated the offer, working with somebody else is too much commitment for me.

    I'll stick the code into a public repository (probably Google Code) and people can use it for whatever they want then, but by the time I deliver my baby project I expect you will have leap-frogged me - I really will be spending very little time on it.

  6. #16

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    Quote Originally Posted by Powerwar View Post
    If you can make it so my shamans fire gnomes instead of LBs it would be awesome. Just imagine the outcry... "OMG, That multiboxer is firing gnomes at me!"
    God damn it that is funny.

    PVE and PVP teams on Lightninghoof-US (lvl 70+)

  7. #17

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    Focus on WoW is because WoW has 15 Million Subscribers while the others ... well has anyone else broken a million? 5 million? Etc.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  8. #18

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    If you guys want a working, Open Source codebase to start from.. it would be nice to get more developers involved with Mubox. So far it's just been me, and I only have so much time on my hands and there are so many great suggestions on this thread I'd be busy for the next year, if you're interested check http://mubox.codeplex.com. So far working well, and based on web-stats it gets run on a little over 1200 unique machines a week. I can provide OS stats if you're interested.

    Source code is available for download @ http://mubox.codeplex.com/SourceControl/ListDownloadableCommits.aspx

    CodePlex also has support for SVN and TFS clients.

    If not, good luck, I'd like to see some fresh alternatives that don't cost a dime.
    Last edited by Mubox : 10-02-2009 at 09:18 PM
    Laptop#1: Sager NP9280, i7-975 3.4GHz, 6GB, Intel SSD, nv280m, W7 X64
    Laptop#2: Dell M6600, i7-2760XM 2.4GHz, 8GB, Intel SSD, Quadro 3000m, W8.1 X64
    Desktop: DIY i7-2600K 3.4GHz, 16GB, Intel SSD, nv560ti, W8 X64
    Using: Mubox (Open-Source Multiboxing Tools for Windows)
    Playing: EVE, Guild Wars 2
    Retired: [H] Bonechewer - Shon, Crysauce, Paperface, Ziiggee, Helenaya (L85 Warlocks, Purely PvP)

  9. #19

    Question

    Quote Originally Posted by Zal View Post
    mouse click coordination (for those annoying "click on ground" AoE's)
    Quote Originally Posted by alcattle View Post
    mouse broadcasting with on/off setting click through function (click on main, reacts on alt)

    Similar to this? http://mubox.codeplex.com/Wiki/View....=Mouse%20Clone

    Quote Originally Posted by Otlecs View Post
    This weekend I started work on a little tool called JFBI (just f*cking broadcast it).

    I'm a busy bee though, with spare time to code only at weekends, so if somebody else comes up with the following before I do then I won't even bother:

    - Single host broadcasting of ALL keys, including extended keys to designated windows.
    - Open source (and therefore no "call home" nonsense).
    - Maximiser type functionality.
    - Open source.
    - Configurable "override" key to shut off broadcasting
    - Open source.

    No ideas there, obviously, because I've always kept my boxing really, really, simple but if you manage to push an early version with that sort of functionality in (one I can build myself) then I'd be a happy beta tester!
    Mubox is OpenSource but doesn't current implement "Maximizer" behavior, partially because I've never used any other multiboxing tools and have no idea what "Maximizer" is. Could someone explain in layman's terms? The work on Version 1.4 will begin later this month as most known-issues within Mubox have been resolved, and thus I'm scratching together a feature list. I hear this term often, but have no idea how it should be implemented.

    All other points I believe are covered, except that the "override" key is not currently configurable ("Hot Key Configuration" is slated for 1.4, among a few other keyboard-related items, such as a "no broadcast" config (per-client), a "desktop only" config (to support 3rd party tools such as Ventrillo which are activated by global hotkeys), and "FTL" modification of keys (to support simplified FTL macro setup, something I've been burning to implement for over a month now, but can't really bother until I call Version 1.3 "final".)
    Last edited by Mubox : 10-02-2009 at 09:17 PM
    Laptop#1: Sager NP9280, i7-975 3.4GHz, 6GB, Intel SSD, nv280m, W7 X64
    Laptop#2: Dell M6600, i7-2760XM 2.4GHz, 8GB, Intel SSD, Quadro 3000m, W8.1 X64
    Desktop: DIY i7-2600K 3.4GHz, 16GB, Intel SSD, nv560ti, W8 X64
    Using: Mubox (Open-Source Multiboxing Tools for Windows)
    Playing: EVE, Guild Wars 2
    Retired: [H] Bonechewer - Shon, Crysauce, Paperface, Ziiggee, Helenaya (L85 Warlocks, Purely PvP)

  10. #20

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    Quote Originally Posted by Spunktank View Post
    @alcattle: As said before, across networks this would be fine, but on split screen I don't see many ways I can do it. One option is to only qualify clicks, so that if I click on say action bar button 1, the mouse quickly after jumps to action bar 1 on a slave, clicks it, and then returns to it's original location.
    It's possible for the most part, one problem is that WoW actually uses the mouse position and disregards coordinate info you feed it, this is the only reason you need to relocate the mouse. Other games may not have this problem, I only play WoW.
    Laptop#1: Sager NP9280, i7-975 3.4GHz, 6GB, Intel SSD, nv280m, W7 X64
    Laptop#2: Dell M6600, i7-2760XM 2.4GHz, 8GB, Intel SSD, Quadro 3000m, W8.1 X64
    Desktop: DIY i7-2600K 3.4GHz, 16GB, Intel SSD, nv560ti, W8 X64
    Using: Mubox (Open-Source Multiboxing Tools for Windows)
    Playing: EVE, Guild Wars 2
    Retired: [H] Bonechewer - Shon, Crysauce, Paperface, Ziiggee, Helenaya (L85 Warlocks, Purely PvP)

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