yes l and r mods can be used in macro you can also save a ton of space in a few different ways.
Code:
/focus [mod:rctrlrshift,nomod:alt]ToonA;[mod:rctrlralt,nomod:shift]ToonB;[mod:raltrshift,nomod:ctrl]ToonC;[mod:rctrlraltrshift]ToonD;[mod:rctrl,nomod:alt/shift]ToonE; [mod:lctrllshift,nomod:alt]ToonF;[mod:lctrllalt,nomod:shift]ToonG;[mod:laltlshift,nomod:ctrl]ToonH;[mod:lctrllaltlshift]ToonI;[mod:lctrl,nomod:alt/shift]ToonJ
If you have something that allows for longer macros that does it with 5 character names at 323 characters. Don't use different lines for ech char this saves 1 char per toon. Remove the excess mod: sections and you save 4 per mod. Remove extra nomod: sections and replace with a / between mods and you save 5 chars per nomod.
to make it fit into the 255 limit you will have to use click, here is the 3 click based macros you will need.
Control macro:
Code:
/stopmacro [nomod]
/click [mod:rshift/rctrl/ralt] MultiBarRightButton1
/click [mod:lshift/lctrl/lalt] MultiBarRightButton2
/focus
/targetlasttarget
Button1 Macro:
Code:
/target [mod:rctrlrshift,nomod:alt]ToonA;[mod:rctrlralt,nomod:shift]ToonB;[mod:raltrshift,nomod:ctrl]ToonC;[mod:rctrlraltrshift]ToonD;[mod:rctrl,nomod:alt/shift]ToonE;
Button 2 Macro:
Code:
/target [mod:lctrllshift,nomod:alt]ToonF;[mod:lctrllalt,nomod:shift]ToonG;[mod:laltlshift,nomod:ctrl]ToonH;[mod:lctrllaltlshift]ToonI;[mod:lctrl,nomod:alt/shift]ToonJ
The first macro can be the same on all characters. The leader will have to have a provision to shoot their target, otherwise add /focus [nomod,target=player] before the stopmacro. Then the leader will focus themself and shoot their own target using the same macro everyone else uses to shoot the focus target.
You can include up to 5 mods per check, if you did that you will be able to free up a mod for secondary abilities in a macro. However, the click macro will run a bit longer, but will still be well under the 255 limit.
Hopefully that helps
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