I've never understood the "AV is about honor/hour" crowd. If you're not playing to win in a battleground, then what are you playing? You're grinding out games against an active opponent so you can get gear to go up against a scripted one? (so you can get gear to go up against another scripted one...so you can...etc...)
To a whole lot of us, playing against other real players is the end game. At 16 players, this means playing AV or Isle. Isle is a lot more laggy for me and I prefer AV.
As for playing defense. I'm pulling about 85% wins on my 4x warlock team by playing defense. Compare this with my 35% wins with my solo priest. If I had a 16 man team, nobody would make it past ibgy at all, leaving the other 24 people on the team the paltry task of knocking off one tower and balinda. Of course, we all know that they went for Balinda first and then got wiped in the towers by the respawn at SHGY which they never took. Balinda is the only target without a timer, why must the horde go after it first?!
My personal strat would be to send half to galv, half to shgy. Kick them out of galv/recap with the southern 20, fan out the other 20 to take those two bunkers. The southern group can come up and finish off Balinda and defend the bottleneck at IWB. Four minutes after those first quick taps (because balinda was skipped IWB, SHB and SHGY were tapped quickly), two bunkers and balinda are down. Release the alliance and turn it into a race where the horde is 4 minutes ahead instead of 2 minutes behind.
Alternate personal strat is to take SHGY and SFGY and kick everyone out of the south while we summon Lok. This makes me happy.
Playing a Battleground is about winning. Arenas are about winning. Raids are about defeating the monster. It's not about gear and item level and the capacity to claim victory, it's about actually doing it.
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