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  1. #9

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    So going pretty well so far. About 30 games in, maybe 40% win rate (mostly because of me being a noob, should be 60%) but here are my early observations:

    The bad:
    - Decent comps (RMP, etc.) I'm not going to beat. Who cares.
    - Anything with a warlock (like half the teams) have a pretty good chance unless they are all terrible. More than once got down to 1 warlock 1 shaman... lol elemental shaman vs warlock. It's like having lava burst without a cooldown, and 45% magic mitigation at all times. Forget it.
    - Cleave teams with a shaman (bloodlust means gg for a few of my shaman right off the bat). Some cleaves can be beaten, but the bloodlust really puts them over the top in damage
    - Wizard cleave. "Where are my grounding totems? Oh they're on cooldown already, just put them down 2 seconds ago"
    - Played a team with an enh shaman... needs to die first. They cut through elemental shsmans like butter (this guy had all 3 killing blows).

    The good:
    - So many less buffs to deal with since it's typically only 1 buffer/healer. People are softer. Surprised to be able to gib full furious people with only 3 shaman.
    - Much less twitchy players than 5v5. Any scrub 1000 MMR team in 5v5 has bubbles, pain surpression, and oh sh**t spells bound to mouse keys. So much as target something and they have every damage mitigation ability imaginable on them before you even flame shock (in 5v5s).
    - People aren't used to 3 dps and extremely high burst, which means you'll catch hunters who don;t deterrence, pallies who don't bubble, and rogues who don't cloak (or do it at the wrong time). Obviously not true in higher ranks, but quite a disparity between this and 5v5 where every 500 PR retard will bubble before you even think about nuking him.
    - With the exception of geared destro locks and warrior+paladin cleave, it's actually possible to heal myself and survive
    - The "aoe everything" theme of this expansion is so much less significant than it is in 5v5s. As much as I love quad boxing, the plethora of aoe cc and aoe damage spells (that hit nearly as hard as single target spells) of 5v5s make it kind of irritating to play, even when you're winning.
    - Quick games, quick queues, and no one but myself means you can shake off that 10 second loss and requeue and be playing again before you even have time to wonder why you even bother boxing pvp
    - Rogues are typically not throwing weapon spec, and I've yet to have someone use FoK on me even once. Not saying it won't happen, btu I can see in 3v3 this being a mediocre spec for higher ratings. You're likely to only hit 1 or possibly 2 targets with it.

    About 600 rating at the moment. Don't expect anything amazing, but my goal here is to get my relentless off pieces as quickly as possible, and if we hit snags in 5v5 (like last season), I'm going to do myself a favor and upgrade gear instead of doing the entire season in hateful crap and earning low points because I'm simply outgeared.

    I think what I like the most is that I just don't care. It's a stupid comp for 3v3, it's one guy playing the entire team, and the time investment is negligable. 5v5 takes more energy, another person, and there's always that thing in the back of your head that says you can be better because it's been done well before.
    Last edited by heyaz : 09-10-2009 at 02:00 AM

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