
Originally Posted by
accretion
Hi All,
As I prepare to gear up 6-8 new lvl 80 support toons , I want to get some opinions on the current state of professions, and which ones would provide the biggest benefits for a multiboxed caster group. Specifically, I want to look at three main criteria and rate them on a scale of 1-10:
1. Benefits to caster
2. Ease of leveling the profession (speed and cost)
3. Cash potential
Note: Keep in mind, I have every profession already covered by other lvl 80 toons, so these are primarily "gravy," making stackability a little more important than normal.
Alchemy
Benefits - 7/10 -- +47 SP (Frost Wyrm) and longer duration potions is handy. Casting trinket is a good starter at 80.
Ease - 3/10 -- Picking or buying weeds is one of the more tedious and expensive ways to remediate a profession.
Cash - 7/10 -- Potions are volatile, but the new epic gem transmutes make this a worthwhile prof to consider for low-effort cash generation.
Total Score - 17/30
Blacksmithing
Benefits - 5/10 -- +46 SP or other flexibility from two extra sockets.
Ease - 2/10 -- Highly obnoxious and subject to the volatile ore market.
Cash - 4/10 -- Titansteel items and belt buckles still move, but not quickly enough to make this terribly attractive.
Total Score - 11/30
Enchanting
Benefits - 5/10 -- +46 SP ring enchants.
Ease - 3/10 -- There are some real bottlenecks in the leveling process, plus mats aren't as cheap as they used to be.
Cash - 5/10 -- ToC has given enchanting (scrolls) a bump, but it's also not the type of profession to stack well. DE isn't as valuable post-ToC, either.
Total Score - 13/30
Engineering
Benefits - 7/10 -- More haste from glove enchant is nice, and the + SP for cloak isn't awful. But I haven't seen any hard data comparing the increase versus other profs (+46 SP). Great overall utility is what props up this score.
Ease - 4/10 -- Slightly better than BS and Ench, due to sharpening stones, but still a pain for any non-Gnomes.
Cash - 2/10 -- Very few ways (that I'm aware of) to make consistent money.
Total Score - 13/30
Inscription
Benefits - 5/10 -- +46 SP to shoulder.
Ease - 3/10 -- Another painful profession to level. Much harder than Alchemy, in my experience, though you can usually sell the skillup glyphs easily.
Cash - 4/10 -- Darkmoon cards, scrolls and glyphs sell fine, but you really don't need more than one of these.
Total Score - 12/30
Jewelcrafting
Benefits - 7/10 -- +48 SP or other boosted stats from self-only epic recipes. Trinkets are also good for new 80s.
Ease - 4/10 -- Mats are obnoxious, but mitigated by stone and other combines. Draenei are closer to 5/10 due to +5 JC skill.
Cash - 8/10 -- Dragon's eyes still sell pretty well, so it would be easy to pick up a quick 500g doing this daily.
Total Score - 19-20/30
Leatherworking
Benefits - 5/10 -- +47 SP to wrists.
Ease - 4/10 -- Mats are a little easier to come by, but still not trivial.
Cash - 3/10 -- Another profession that doesn't stack well.
Total Score - 12/30
Tailoring
Benefits - 6/10 -- Lightweave seems to be the best cloak enchant by a mile, though it counteracts the Eng buff. Cheap leg armor is marginally helpful in bulk.
Ease - 8/10 -- By far the easiest profession to level. Cloth is usually cheap or easy to farm
Cash - 5/10 -- Cloth transmutes stack well, though their cooldown is relatively long. Otherwise, not much profit here.
Total Score - 19/30
Summary
For my money, it looks like Tailoring and JC are the winners, with Alchemy picking up honorable mention. However, I'd welcome some other opinions to confirm/contradict my thoughts.
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