
Originally Posted by
Ualaa
I'm using:
Big Button:
#show Holy Shield
/stopmacro [mod]
/startattack
/ClickMultiBarBottomRightButton7
(I use /stopmacro [mod] so I can click 1 (my big button location) with either Alt or Ctrl held, to have my Shammies dps ranged stuff down, without the pally wasting mana on Holy Shield or spamming my screen with "Target Out of Range" messages. There aren't enough characters in the castsequence for a stopmacro command or the startattack.)
Action Button:
/castsequence reset=9 Holy Shield,Hammer of the Righteous,Judgement of Light,Shield of Righteousness,Consecration,Hammer of the Righteous,Holy Shield,Shield of Righteousness,Judgement of Light,Hammer of the Righteous,Consecration,Shield of Righteousness
For a 96969 rotation, you need to use 8/9 second cooldown spells first, then a 6 second, then a different 8/9 second, then a different 6 second, then the remaining 8/9 second. This means, Hammer of the Righteous and Shield of Righteousness are at even points in the sequence; you cannot start with either of these.
Basically the six second cooldowns are: Hammer of the Righteous and Shield of Righteousness.
The nine second spells are: Holy Shield, Consecrate and Judgement of Choice.
So we have:
A1. (9) Holy Shield
A2. (9) Consecrate
A3. (9) Judgement
B1. (6) Hammer of the Righteous
B2. (6) Shield of Righteousness
Pick one of Holy Shield, Consecrate and Judgement to start the sequence. You have enough characters in the macro to start off Judgement of Wisdom or Judgement of Light, but you cannot judge wisdom twice, we're one character short.
Your sequence will look like this:
A / B / A / B / A / B / A / B / A / B / A / B
Substitute A1, A2 and A3, in the order of your choice, for the first three A's.
Pick B1 or B2 to start and then alternate between them.
I like Holy Shield to be the first "A" and fourth "A", because it ups the Pally's mitigation massively, and causes massive threat, when the pally is hit. It doesn't have to be the first A in the sequence, but needs to be three places apart for continual protection in longer fights.
I personally will manually cast Avenger Shield and Divine Plea. AS to pull, and DP when the cooldown is up and the fight will last more then a few clicks.
You will need 1 point into the Retribution talent to reduce the cooldown on Judgements from 10 seconds to 9 seconds. The second point gets you nothing, as far as a 96969 macro goes.
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