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  1. #1
    Member
    Join Date
    Sep 2008
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    Calgary, AB and Vancouver, BC
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    I'm using:

    Big Button:
    #show Holy Shield
    /stopmacro [mod]
    /startattack
    /ClickMultiBarBottomRightButton7

    (I use /stopmacro [mod] so I can click 1 (my big button location) with either Alt or Ctrl held, to have my Shammies dps ranged stuff down, without the pally wasting mana on Holy Shield or spamming my screen with "Target Out of Range" messages. There aren't enough characters in the castsequence for a stopmacro command or the startattack.)

    Action Button:
    /castsequence reset=9 Holy Shield,Hammer of the Righteous,Judgement of Light,Shield of Righteousness,Consecration,Hammer of the Righteous,Holy Shield,Shield of Righteousness,Judgement of Light,Hammer of the Righteous,Consecration,Shield of Righteousness



    For a 96969 rotation, you need to use 8/9 second cooldown spells first, then a 6 second, then a different 8/9 second, then a different 6 second, then the remaining 8/9 second. This means, Hammer of the Righteous and Shield of Righteousness are at even points in the sequence; you cannot start with either of these.

    Basically the six second cooldowns are: Hammer of the Righteous and Shield of Righteousness.
    The nine second spells are: Holy Shield, Consecrate and Judgement of Choice.

    So we have:
    A1. (9) Holy Shield
    A2. (9) Consecrate
    A3. (9) Judgement
    B1. (6) Hammer of the Righteous
    B2. (6) Shield of Righteousness

    Pick one of Holy Shield, Consecrate and Judgement to start the sequence. You have enough characters in the macro to start off Judgement of Wisdom or Judgement of Light, but you cannot judge wisdom twice, we're one character short.

    Your sequence will look like this:
    A / B / A / B / A / B / A / B / A / B / A / B

    Substitute A1, A2 and A3, in the order of your choice, for the first three A's.
    Pick B1 or B2 to start and then alternate between them.

    I like Holy Shield to be the first "A" and fourth "A", because it ups the Pally's mitigation massively, and causes massive threat, when the pally is hit. It doesn't have to be the first A in the sequence, but needs to be three places apart for continual protection in longer fights.

    I personally will manually cast Avenger Shield and Divine Plea. AS to pull, and DP when the cooldown is up and the fight will last more then a few clicks.

    You will need 1 point into the Retribution talent to reduce the cooldown on Judgements from 10 seconds to 9 seconds. The second point gets you nothing, as far as a 96969 macro goes.
    Last edited by Ualaa : 09-03-2009 at 12:18 AM Reason: Clarification.

  2. #2
    Member
    Join Date
    Jul 2009
    Location
    Live inside your toon... if you die, he dies!
    Posts
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    Default

    Thanks to EVERYONE for the help... /castsequence here I come.
    Quote Originally Posted by Ualaa View Post
    I'm using:

    Big Button:
    #show Holy Shield
    /stopmacro [mod]
    /startattack
    /ClickMultiBarBottomRightButton7

    (I use /stopmacro [mod] so I can click 1 (my big button location) with either Alt or Ctrl held, to have my Shammies dps ranged stuff down, without the pally wasting mana on Holy Shield or spamming my screen with "Target Out of Range" messages. There aren't enough characters in the castsequence for a stopmacro command or the startattack.)

    Action Button:
    /castsequence reset=9 Holy Shield,Hammer of the Righteous,Judgement of Light,Shield of Righteousness,Consecration,Hammer of the Righteous,Holy Shield,Shield of Righteousness,Judgement of Light,Hammer of the Righteous,Consecration,Shield of Righteousness



    For a 96969 rotation, you need to use 8/9 second cooldown spells first, then a 6 second, then a different 8/9 second, then a different 6 second, then the remaining 8/9 second. This means, Hammer of the Righteous and Shield of Righteousness are at even points in the sequence; you cannot start with either of these.

    Basically the six second cooldowns are: Hammer of the Righteous and Shield of Righteousness.
    The nine second spells are: Holy Shield, Consecrate and Judgement of Choice.

    So we have:
    A1. (9) Holy Shield
    A2. (9) Consecrate
    A3. (9) Judgement
    B1. (6) Hammer of the Righteous
    B2. (6) Shield of Righteousness

    Pick one of Holy Shield, Consecrate and Judgement to start the sequence. You have enough characters in the macro to start off Judgement of Wisdom or Judgement of Light, but you cannot judge wisdom twice, we're one character short.

    Your sequence will look like this:
    A / B / A / B / A / B / A / B / A / B / A / B

    Substitute A1, A2 and A3, in the order of your choice, for the first three A's.
    Pick B1 or B2 to start and then alternate between them.

    I like Holy Shield to be the first "A" and fourth "A", because it ups the Pally's mitigation massively, and causes massive threat, when the pally is hit. It doesn't have to be the first A in the sequence, but needs to be three places apart for continual protection in longer fights.

    I personally will manually cast Avenger Shield and Divine Plea. AS to pull, and DP when the cooldown is up and the fight will last more then a few clicks.

    You will need 1 point into the Retribution talent to reduce the cooldown on Judgements from 10 seconds to 9 seconds. The second point gets you nothing, as far as a 96969 macro goes.
    Thanks for the info... but I am not *NEW* to being a tankadin... just new to writing one-button macros.

    Here is my sequence (and it DOES work, I do it ALL THE TIME).

    Instead of running a 969, you CAN start with Hammer of the Rightous... it just becomes a 696. It's all the same. The reason that a lot of progression tankadins start with "9" is because Holy shield is 30% block... which makes them "unhittable" with very MINOR gear (you only need to have the defense minimum, and an addional 5% block, 5% dodge, and 5% parry + Holy Shield and you will be "unhittable").

    I, on the other hand, am "undergeard" for my group. I am in heroic / conquest mixed gear... while my group is all in tier 8 equivalent. I **NEED** to frontload my TPS, so this is my rotation

    • Avenger's Shield (pull)
    • Hammer of the Righteous (6 second CD #1)
    • Shield of Righteousness (6 second CD #2)
    • Consecration
    • Judgement of Light
    • Hammer of the Righteous
    • Holy Shield
    • Shield of Righteousness
    • Consecration
    • etc... back into 969 rotation
    As you can see... staying within the 969 (or 696) rotation is STUPIDLY easy... and doing this rotation (above) will front-load your TPS so that DPS could go on a crit-spree to open, and they are highly unlikely to take agro.

    Would I need to do my castsequence like this:
    Code:
     /castsequence reset=9 Hammer of the Righteous, Shield of Righteousness, Consecration, Judgement of Light, Hammer of the Righteous, Holy Shield, Shield of Righteousness
    Basically... three questions re: ^

    Do I need to put the full 969 (or 696) rotation twice so that it functions correctly? If it hits a spell on cooldown, does it just move on to the next spell, or how does it handle that... if it skips properly, wouldn't you just need the single 969 rotation?

    Second, do I need that second Hammer of The Righteous, or will it do that automagically when I spam the button? I am going to assume that because it is a "sequence" it steps from 1-10... it doesn't start over every time you press it, or does it?

    And lastly... what does the "reset=9" do? If I just spam that button, it will cycle through the entire line every time... and if I don't push it for 9 seconds it will restart? Or will the macro get hung up at the last spell until I stop pressing the button? I know that I can copy other people's macros, but I want to LEARN what I am doing so that I can help others in the future. Sorry for the "hand-holding" requests... but I really don't get all this macro-mumbojumbo (yet).

    I am not concerned with macro length, because I have SuperDuperMacro... I just want to make sure that I understand how it functions

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