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View Poll Results: What to take as second BG team?

Voters
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  • 4x Druid

    11 55.00%
  • 4x Hunter

    4 20.00%
  • 4x Priest

    2 10.00%
  • 4x Mage

    3 15.00%
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Showing results 11 to 13 of 13
  1. #11

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    Quote Originally Posted by outdrsyguy1 View Post
    Hey Owltoid, have you ever tried going feral for pvp? With the new "interact with target" I'm thinking you can spam your specials and the interact with target and actually do melee. The idea of being able to do 5 kitty ambushes at once just sounds fantastic.
    I've never tried it but more because I like casting more than melee. I played a fury warrior since vanilla release and I'd probably multibox warriors before I'd go for feral druids. The most fun I have in BGs right now is when I find a "hiding" spot where I can one shot (starfire x 5) the horde that keep coming in range. Getting the satisfaction of an insta-kill every 4 seconds (time to cast and time to find a new target) it good times.

    Currently I'm debating turning 2 or 3 of the moonkins into DPS resto (stay out of treeform) so I can have some massive heals with wildgrowth without giving up huge damage.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #12

    Thumbs up

    Quote Originally Posted by Fursphere View Post
    If you can't heal, you're going to die.
    What he said

  3. #13

    Default

    I'd have to go for the 4 druid team. Not only for the healing (if you are moonkin you have to change out of form to heal, but not to much of a deal). The second thing that makes them wonderful is the ability to res.

    It is such a pain in the backside having to try and gather a team together when one or two have died.
    Especially when they are at other ends of the BG and you invariably get jumped or die on the way back.

    Opener from stealth, quick shift forms out of some forms of CC, heals, Battleres (occassionally might be nice),Treeants all would make things kinda interesting.

    Locks would be sweet too- especially if you could persuade a healer to run with you.
    I love that teleport ability. Stand up a hill at a choke point. Dot everything passing by then teleport somewhere else when they head for you. fear them off, drain life for some healing, death coil too.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

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