Things I dislike:
Group penalties; This game punishes groups like no other I can think of from xp splits to the insane quest requirements. There is absolutely no reason a collection quest giver who goes and asks for 5 skulls to summon the bad guy to need 25. We gonna summon this guy 5 times and wack him just to be sure hes really dead the first 4 times? Additional penalties is loot from instances. They have gotten better with emblem drops, but this issue was solved long ago in other games. Anyone remember how long it took to get geared up in MC so you had a half ass chance in BWL? It is absolutely retarded.
Flightpoints: After 4 or 5 years, I should not have to spend ANY more of my time getting flight points. DK's get them all right out of the gate. So why cant my other alts get them? Hell just let me spend 100g at a flight master/point and poof, there they all are.
Lootfilter: There needs to be a better lootfilter in the game. The one now is ok, but if you turn it on, you cant loot some items like quest items or white items that drop off mob/bosses required to open doors. Turn on the loot filter and you cant get the key to the viewing room from Rattlegore etc... failsauce
World pvp: HAHAHAHAHAHA They need to put in a level limit on this. Level 80 can still one shot my whole new group from levels 1-70 and pretty much 2 shot them from 70-80. Dont give me that 'dont play on a pvp server crap' Its not pvp when one instant cast fan of knives instakills you when your level <75.
End Game; once I got to 80, did my dailies to buy all my epics, I had nothing left to do but farm emblems. No alternate advancement, no nothing other than achievements, some are cool, but they provide nothing as far as advancing your character.
Phasing; While cool, its absolute crap when it comes to helping an alt,guild member, anyone. Nothing like getting your new group to level 78 and finding out your 80 tank cant help them with anything because hes already completed this phase. See that first complaint about punishing groups... sigh.
However I enjoy the game. I dont get enough time to play as it is, but ill stick with it. There are things I still want to do and see in the game.
Little nitpicky stuff,
Mainly I only stop playing when I run out of things to do (in a solo / group setting).
I am confident that over time blizzard will borrow most good ideas popping up in other games (Still waiting on some implementation of PQs, I loved those in WAR).
Currently running 10 miners in Eve Online.
I'm honestly expecting that most of the good ideas will be implemented in their new "next-gen" mmo. I think WoW is more like a test subject to them now. A fun, successful test subject, but a test subject all the same.
P.S. If you're not having fun with the game atm just stop playing for now. Eventually you'll probably get the urge to play it again but if it isn't fun then there is no real point to playing it atm.
It's a game, it's meant to be at most a hobby. Not a way of life or a necessity of life. I've gotten burnt out more times than I can remember now, quit playing for awhile, do other things, and whenever I feel like hopping back on I do it. I don't come back because of an addiction or anything like that but just simply because it's a hobby of mine that I enjoy doing. Sometimes alot more than others, sometimes not so much.
Bottom line, if you're playing this game while you're not enjoying it, it's only going to get more and more sour. Take a break, use your play time playing with something else and whenever you feel like turning the accounts back on everything is going to be right where it was. As far as "getting behind" don't even worry about it. As you and others have already suggested this game is super causal. It doesn't take much time invested to get back to the mainstream.
Last edited by Tdog : 08-30-2009 at 05:25 PM
I have to ask, what other games are you comparing it to? Seriously.
First, grouping in WoW is the most flexible I've ever seen. No other game have I seen the ability of a max level character group with lvl 1's and power-level them so easily. Most games have a level limit formula preventing the lower level group mates from gaining any exp when grouped with anyone vastly higher then them.
Second, what insane quest requirements? Try EQ, that had INSANE quest requirements comparitlivly speaking. WoW is easy street. Leveling? Most MMO's forced you to grind your way up. WoW was one of the first to let players quest most of their exp instead of grinding it.
I love the smell of electrocution in the morning!
And your point?
It's actually 20 right? The fact you're choosing to do it on 5 separate toons is your problem to bare. The quest was designed for a solo character so 20 isn't that bad.
Imagine if the mobs that dropped them were tougher then the typical elites and the only way to collect them was through a full group with the typical crappy drop rate that was common in EQ. It's still a cake walk in comparison.
Go grind your levels and it's still easier then the older games.
I love the smell of electrocution in the morning!
Group penalties: XP is the first. /5 and a 25% modifier means it takes 4 kills to = 1 kills xp if solo (with a 5man group). And no with 5 people you cannot kill things 5x as fast. I wrote a rant about this a while ago with a simple calculation off of the global cool down.
Game to compare it to. Asheron's Call. Past a certain level (50 I think) everyone was treated equal in grouping. Also xp was not divided up by how many people were in the group. 2 people I think each person got 75% of the xp. not 50%. And it capped at like 33% even if you kept adding more people to the group well past 3 people as wow divides xp by.
Fixes: Allow mentoring down like eq2. Increase the group xp bonus by 100% at least. Remove xp penalties past level 60 if grouped with higher toons.
Questing: Collection quests, need I say more. It makes no sense when asked for 5 doohickeys to make the summon item to kill the bad guy to need us to collect 25. yet only have one guy summon and kill the bad guy for everyone to get credit and the rest just deletes the summon item. All collection quest items should be group lootable. This is 100% a penalty to grouping.
Grouping should always be faster and the preferred method of playing, but its not. You are penalized by grouping until you level cap and the only way to advance after that is group content in instances.
found a better place for it
Last edited by mmcookies : 08-30-2009 at 10:29 PM
Someguy: "You must really like playing with yourself"
Me: "OH HELLS YEAH!"
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