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  1. #14

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    Im on reckoning as horde, and it seems we do pretty good if im playing. My defense strategy is to stop the keep rush and hope our offense had enough time to kill belinda and solidify defense against all the people i just sent back. Runs about 11-20 minutes on the games we win. I don't play for honor per hour efficency, I play to win. I'll always take a win over a quick loss.


    Plan A
    Heres how it usually happens:

    1) I park my guys at the choke point into the horde base.
    2) Usually i get 1-6 people rushing the horde keep at the start, so i'll wipe them and wait. Usually half of them are under 80.
    3) Eventually enough Alliance get to frostwolf GY that they group up and rush with about 10-15 people. Ill drop my fire elementals and start killing as many as possible.

    By the point alliance should have the first two horde graveyards and any deaths on the offense side will have been pushed back to the keep giving me help against the alliance who are rushing. I'll usually kill everyone here and (assuming horde didnt take snowfall) the alliance will have been sent back to snowfall not causing a turtle.

    4) Once the keep and its towers have been secured i'll push up to FW which should only have a few defenders left and kill them. At this point depending on how many horde got sent back from their offense rush, ill go offense or continue to defend.

    Plan A's greatest weekness is occasionally ill get a keep rush with some 40k pally tank with healers and get completly destroyed.

    Plan B (B for bored of plan A)
    When I get bored of that, ill mix it up and sometimes go on offense and sit in the towers. When I defend the alliance towers ill put one toon (4 shaman) looking toward the middle on each side of the bunker (one on the stairs, one next to the flag, and one on each side). This prevents me from being feared or AOEd, gives me total coverage of the flag and people rushing up the stairs and im in range of my totems. I can also get lucky and thunderstorm people out the windows if they attack me from behind.

    I hate this because we usually lose, but its a nice change of pace for me. Plan A works much better and ensures things go better for the horde.


    Plan C (When im really bored and love forcing a turtle)
    This is when i get reallly bored. Ill announce im a quad boxer and want to wipe the alliance at galv. Ill get a few people to go with me and kill the alliance rush and recap. At this point I caused a turtle and the game goes over 30 minutes


    Plan D
    Rush alliance aid station. Usually ill succeed but then the rest of the horde epic fails and im sitting alone untill im eventually killed by port backers.
    Last edited by defactoman : 09-01-2009 at 03:41 PM

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