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  1. #11

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    I started leveling my original 'main' shammy up in AV with my 4 80s in tow, and I'm surprised at our win ratio. What's really funny is at first people were like "boxing noob, we're gonna lose, etc. ad nauseum", but now people are recognizing me again (since I haven't played AV since 70) and glad to have a shammy boxer.

    Lately, I kill the archers from range at SH and whatever that other one is in the middle and let someone cap them, I head straight for the DB towers, kill the archers from range, and then plant 20 totems and start throwing chain lightnings and lava bursts as fast as I can. If need be, I drop 5 fire eles and by then the turtle at SP GY is broken, and horde on Reckoning are winning probably 60% of the time in games I'm in.
    Siaea(h), Saiea(h), Seaie(h), Sieae(h), Seiae(h) - H(A) PvP
    Parting, Sadeness, Praetorium, Greetings, Salutations - H PvP
    Mullethead, Auderna, Jestitte, Zelynde, Serlena - H PvP
    Clotte, Tahru, Martitsu, Mikiel, Larain - H PvE
    Bonechewer - PvP - US

  2. #12

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    Quote Originally Posted by Siaea View Post
    I started leveling my original 'main' shammy up in AV with my 4 80s in tow, and I'm surprised at our win ratio. What's really funny is at first people were like "boxing noob, we're gonna lose, etc. ad nauseum", but now people are recognizing me again (since I haven't played AV since 70) and glad to have a shammy boxer.

    Lately, I kill the archers from range at SH and whatever that other one is in the middle and let someone cap them, I head straight for the DB towers, kill the archers from range, and then plant 20 totems and start throwing chain lightnings and lava bursts as fast as I can. If need be, I drop 5 fire eles and by then the turtle at SP GY is broken, and horde on Reckoning are winning probably 60% of the time in games I'm in.
    People on Magtheridon and I guess some in the RUIN battlegroup are familiar with The Zerg. I haven't heard anyone gripe about losing because of boxers in a long time. In AV, that is. Perhaps in Warsong Gulch they would cry.
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  3. #13

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    I was doing good from about 71-73 (on my priest) with my 4 shaman playing defense. Choke point, make FW GY impossible to cap, recap two towers, then go back down and wipe all the lowbies and recap relief hut so they're all gone. Unfortunately I've been getting teams who can't even kill belinda or cap a single tower. I don't know where they all are (never more than 8 or so of us down south), but they just run out of reinforcements. I'm not sure how to prevent this. Most of the time as a last effort I run up and kill belinda myself for the xp.

  4. #14

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    if both towers are capped, is it possible to kill drek with 5 80 shamans via rock elementals solo? If not, could I do it by healing the elementals if there was enough dps support? Alliance frequently runs into no-tank games where we've got the towers capped, but there's no tank around ...

  5. #15
    Rated Arena Member
    Join Date
    Aug 2008
    Location
    Burnaby, BC
    Posts
    609

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    If I know its a no tank game and I am running my shammies I just start when they are all there with the Earth Elementals to give the kick start else they just stand around and let the horde win.
    Gareatank Blood Elf Level 80 Protadin
    Gareatan Orc Level 80 DK Tank
    Gareb, Garec, Garee, Garef - Level 80 Troll Horde Shammies!
    Garea - Level 71 Horde Shammy!
    Garez, Garey, Garew, Garev, Gareu - Level 80 Draenei Alliance Shammies!
    Currently farming Horde Heroic Utgarde Keep, Utgarde Pinnacle, Gundrak, Drak'Tharon, and Culling of Stratholme(5 Drakes now)
    Azjol-Nerub-US

  6. #16

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    Quote Originally Posted by gitcho View Post
    if both towers are capped, is it possible to kill drek with 5 80 shamans via rock elementals solo? If not, could I do it by healing the elementals if there was enough dps support? Alliance frequently runs into no-tank games where we've got the towers capped, but there's no tank around ...
    I killed vandar with 4 80 shamans and rock elementals and maybe 3-4 71-74s helping, no tanks. There was 1 war marshal up, so with none I bet it's a breeze.

  7. #17

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    I killed vandar with 4 80 shamans and rock elementals and maybe 3-4 71-74s helping, no tanks. There was 1 war marshal up, so with none I bet it's a breeze.
    did you have to heal your rocks?

  8. #18

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    Quote Originally Posted by gitcho View Post
    did you have to heal your rocks?
    I don't even bother, the shaman do 5-6k dps each on him

  9. #19

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    Im on reckoning as horde, and it seems we do pretty good if im playing. My defense strategy is to stop the keep rush and hope our offense had enough time to kill belinda and solidify defense against all the people i just sent back. Runs about 11-20 minutes on the games we win. I don't play for honor per hour efficency, I play to win. I'll always take a win over a quick loss.


    Plan A
    Heres how it usually happens:

    1) I park my guys at the choke point into the horde base.
    2) Usually i get 1-6 people rushing the horde keep at the start, so i'll wipe them and wait. Usually half of them are under 80.
    3) Eventually enough Alliance get to frostwolf GY that they group up and rush with about 10-15 people. Ill drop my fire elementals and start killing as many as possible.

    By the point alliance should have the first two horde graveyards and any deaths on the offense side will have been pushed back to the keep giving me help against the alliance who are rushing. I'll usually kill everyone here and (assuming horde didnt take snowfall) the alliance will have been sent back to snowfall not causing a turtle.

    4) Once the keep and its towers have been secured i'll push up to FW which should only have a few defenders left and kill them. At this point depending on how many horde got sent back from their offense rush, ill go offense or continue to defend.

    Plan A's greatest weekness is occasionally ill get a keep rush with some 40k pally tank with healers and get completly destroyed.

    Plan B (B for bored of plan A)
    When I get bored of that, ill mix it up and sometimes go on offense and sit in the towers. When I defend the alliance towers ill put one toon (4 shaman) looking toward the middle on each side of the bunker (one on the stairs, one next to the flag, and one on each side). This prevents me from being feared or AOEd, gives me total coverage of the flag and people rushing up the stairs and im in range of my totems. I can also get lucky and thunderstorm people out the windows if they attack me from behind.

    I hate this because we usually lose, but its a nice change of pace for me. Plan A works much better and ensures things go better for the horde.


    Plan C (When im really bored and love forcing a turtle)
    This is when i get reallly bored. Ill announce im a quad boxer and want to wipe the alliance at galv. Ill get a few people to go with me and kill the alliance rush and recap. At this point I caused a turtle and the game goes over 30 minutes


    Plan D
    Rush alliance aid station. Usually ill succeed but then the rest of the horde epic fails and im sitting alone untill im eventually killed by port backers.
    Last edited by defactoman : 09-01-2009 at 03:41 PM

  10. #20

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    I just tried your Plan A and it ended up turtling it. Our offense failed and we got nothing. They ended up pushing us so I ran past and killed balinda and destroyed a tower by myself before they won. I'll try it again though, the ppl I played with were retarded.

    Heres my AV stats all played in the 61-70 bracket so you can see how much they suck.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

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