I've seen 2 other boxers out of about 100 AVs, both horde side. Never seen one on alliance
I'm on Reckoning
I've seen 2 other boxers out of about 100 AVs, both horde side. Never seen one on alliance
I'm on Reckoning
Got my fifth shaman to 80 and started trying out AV today. Usually, Alliance freaks-out and gives up if we wipe on galv bc of horde inside with galv. Even with the horde getting a big jump by dowing Belinda on the first try, we ended up winning by a good bit from me just back capping all 4 towers. It just seemed too easy actually....although I know situations are always different.
OK, who all here is horde side on Ruin? It'd be fun to schedule a time and gang up on the poor alliance ;b
No matter where you go, there you are.
Some tips from the Alliance side of things.
1. Let us have FW if we haven't tapped RH. This will cause all the horde deaths to spawn right on top of anyone trying to tap RH. I can't count the number of times that some lowbie gets excited when the guards chase someone else, taps FW, and lands 15 horde on me as I'm getting RH.
2. Skip Balinda. We never defend her. You'd be better off defending Galv since he is a harder fight than Bal anyway. Bonus points for Death Gripping or somehow getting the person with Galv's aggro outside as he will reset. His fear is a constant problem for alliance since tanks always end up feared out the front door. Another upside about not kill Bal first is that Alliance will forget about her. Then if you find the Alliance with less than 100 resources, a quick kill will land you the victory.
3. If you can make it past the archers, take AS then SP GY. This forces Alliance to come from the cave or SH GY. It's better if we have to come from SH since most will just zerg on to Drek instead of heading back to D. The stretch from SH to SP and then AS is a long one and Alliance don't seem to be good at moving in groups, so it's easy to pick off solos.
4. Go under the bridge and then over it. We expect Horde to fight along the road, if you cut across the valley then back up and over the bridge, you can get around most of our first line defense.
5. If you take the road, take the high one that leads to the cave and then jump down into SP GY. Horde has some really good sniping spots on that GY and some well placed DPS can kill rezs before they even know what hit them.
6. Recap TP and IBT! We may tap them first, but the defense is always poor and they are tricky to get into so half the solo players fall off anyway. They are also way too small. One good ret pally turns them into a holy blender. Big whirlwinding Tauren also prove effective.
That's pretty much the main things that come into my mind. Horde has some great defensive choke points that have attackers going uphill into the choke. Use those and you can demoralize an entire team.
Maybe if Horde starts playing to these strengths, Alliance will have to get better and the game will change. I love that about AV, strategy actually matters.
Now give me your secrets!
- Souca -
This space for rent.
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