Ok, I've heard that depending on battlegroup, AV can be downhill in either direction. On Cyclone it is the Alliance that will win by default.
Causes:
There seems to be a mentality of getting the BG over quickly, so both sides race. This greatly favors the alliance as it is far easier to waltz into the frostwolf base and tap everything. Even if both sides are uninterrupted, the Alliance side will start the taps first, thereby winning a race to kill the general. Horde meanwhile seems obsessed with sending the entire team to Balinda, not even properly racing. They start the taps at the first two bunkers and graveyard well after the Alliance has tapped their corresponding targets.
How to change it as a multi-boxer without a ton of buy-in from the rest of the raid? Two methods:
1. Offensive - get mounted up, rush past the bunkers, straight to Stormpike Graveyard, tap it and march across, kill all the archers and tap the Aid Station. I say kill the archers because you have to consider that half your team is under 80 and those archers really hurt them. It's good to have their help as any of them that make it up there are going to be the kind to sit in bunkers and actually *try*. I've had some success with this and it really just seems to even up the race, result is 50-50, but it is fast and sometimes even a loss yields 4 bunkers destroyed. I was able to pull this off in the upper 70's.
2. Defensive - The far more successful method. I get to Iceblood Graveyard, just before it on the west side. There is a finger jutting out of the mountain where I can look straight down the road past Iceblood Tower toward Galv's. I stay mounted up here and hide behind the terrain. Titling the camera I can see them coming and get a good shot off as they are on the way in. The Alliance will usually send 5-8 people straight past Galv's to get taps started very early on the Horde base. As I'm affliction warlock (x4), I just put corruption on each person running past. This easily kills anyone under level 80 or forces them to blow their cooldown. Don't chase. Kill all of them that you can at that point. Then when everyone shows up from killing Galv, duke it out with them, kill as many as possible. At level 80, you might actually send the whole band packing, but don't expect it. Instead go for a quick rez at frostwolf and clean up the first guys that ran past.
You'll now have cost them several minutes and should have everything from Frostwolf graveyard south secure. You've also sent numerous Alliance packing back north. This method depends on someone tapping Stonehearth Bunker, so that the Alliance doesn't respawn right on top of your 2 tapped bunkers, taking them back.
Both methods depend on someone else doing something. The first largely hopes that your have some defense with a clue or that the Alliance is inept. The second that someone will tap Stonehearth Bunker. In both cases this is a problem because it doesn't seem uncommon that Horde sends 30+ at Balinda (not many afk's really).
Strategy with buy-in:
1. Send half the team to Stonehearth graveyard. Split up to take bunkers, the majority hold the choke and keep Alliance bottled up north.
2. Half the team goes to Galv and wipes Alliance there. 10 of them go south to recap, clear the runners, the other 10 go north to join #1 at the choke point.
3. Hold the choke until both bunkers are destroyed.
4a. Release the choke and start a race where Horde has a 4 minute time advantage.
4b. Hold the choke and win on reinforcements.
4c. Summon Lok and march north.
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