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Thread: fear recovery

  1. #1

    Default fear recovery

    My team don't have pvp trinkets yet and thanks to the change they are rarely in the same group in the BG,
    so tremor totems don't work too well for all the group (Unless I drop tremor on all of the shaman - is it worth losing the earthbind/stoneskin totems?).

    So, I've found the usual problem of them all running off in different directions, having to run round to try and gather them together again, only to be feared off again.

    Someone mentioned in passing using interact with target and click to move on the slaves as a way to gather toons back together.

    I'll likely try this when i get home tonight - but wondered if folks have tried this - and if it is an effective way of gathering the team together again.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  2. #2

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    I think you understand that a tremor totem is the most powerful buff in the game when it comes to multiboxing. What I don't understand is why you want to use other totems when they're not in the same group and therefore not benefiting from other slaves tremor totems. I'd be dropping all tremors if they're spread out in different groups, and would only think about earthbind/stoneskin if they were in the same group and I already had 3 tremors on the ground.

    As far as fear recovery, interact with target followed by something that breaks their movement (just to get them facing the correct direction) works well.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  3. #3

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    Go out to hellfire peninsula and do the cap the towers quest, should reward you with a 5min PvP trinket.

  4. #4

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    I've been lazy and setup a good mix of totems that would enhance the group if they were in the same group.

    I didn't understand until recently the full impact of the team not all being in the same group .
    I thought it was just a case of folks not being able to select characters via their portrait - but having experienced the issues for myself have a greater understanding, and sympathy for those that hit this problem.

    I will change my totems now to be tremor only. It will improve things a bit.
    It comes down to the luck of the pulse, but it's far better than nothing thats for sure.

    I am wondering about the interact with target still. Let's assume they have all run off in different directions and are quite a distance away. (could still happen if i run out of range of the totem before it pulses).

    Do i get my main to target himself, and press interact with target - and all the shaman come running to him or do i target an enemy with my main, and have all my shaman run towards that enemy, so we are all heading towards a common point, then stop them, or hit follow once they are suitably gathered?

    Thanks for the help though - it's definitely forced me to think about my totem selection.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  5. #5
    Member Ughmahedhurtz's Avatar
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    Default

    Quote Originally Posted by shaeman View Post
    Someone mentioned in passing using interact with target and click to move on the slaves as a way to gather toons back together.

    I'll likely try this when i get home tonight - but wondered if folks have tried this - and if it is an effective way of gathering the team together again.
    Yes, I use it and yes, it is a highly effective way to regroup. Main reason: /follow only works inside about 20 yards. Interact works a LOT farther away. It's highly awesome.
    Now playing: WoW (Garona)

  6. #6

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    Had a play with interact with target- it is wonderful.

    I found out I can't interact with my main character - but if i target an enemy nearby i can interact with that and it helps to gather things together.

    However - dropping tremor totems on all the guys really helps.

    Supernova - I'll head back to outlands and do that quest. Thank for reminding me it even exists.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  7. #7

    Default

    I dont get the value of interact with target as a fear recovery. I thought it was only usefull for activating an NPC for questing/targeting/gathering...etc.

    Does it autoface you or something? Im not getting what it does with dealing with players.

    Edit: an example would be great. For instance I have interact with target bound to 'x' so if i get feared, my guys are stopped all facing weird directions would I focus my main then interact? Or target enemy and interact?

  8. #8
    Super Moderator Stealthy's Avatar
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    Quote Originally Posted by defactoman View Post
    I dont get the value of interact with target as a fear recovery. I thought it was only usefull for activating an NPC for questing/targeting/gathering...etc.

    Does it autoface you or something? Im not getting what it does with dealing with players.

    Edit: an example would be great. For instance I have interact with target bound to 'x' so if i get feared, my guys are stopped all facing weird directions would I focus my main then interact? Or target enemy and interact?
    Have your alts assist your main (i.e. target your enemy) and hit your interact key, and they will run to where the enemy is. Note - if the enemy moves, they will run to the last spot the enemy was when you hit the key. Once they are in range of your main, you can just hit the follow key to gather everyone up.

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  9. #9

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    I still can't get 4 staggered tremor totems to consistently break fear like they did before the "fix". On the other hand, sometimes when I play a shaman solo I get an instant fear break every time. It's so sketchy.

    But best way to take advantage of staggered totems is to pop your main four,. then just use a round robin macro for 3x tremor 3x cleansing.


    That being said, I still trinket out of the fear most of the time. Maybe I'm just unlucky but I get 3+ (or full duration) fears about 80% of the time.

  10. #10

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    Quote Originally Posted by Stealthy View Post
    Have your alts assist your main (i.e. target your enemy) and hit your interact key, and they will run to where the enemy is. Note - if the enemy moves, they will run to the last spot the enemy was when you hit the key. Once they are in range of your main, you can just hit the follow key to gather everyone up.

    Cheers,
    S.

    Still not seeing how this works after playing around with it. All my tests show that the interact with target does nothing beyond ..like right clicking on the target or autoattacking them.


    1) In my key bindings i have Interact With Target set as X
    2) All my alts have an enemy NPC targeted
    3) I take them off autofollow and point them in different directions
    4) I spam 'x' and it says "out of range"
    5) If i pull the monster into melee range 'x' performs a melee attack

    I've also tried it against various PCs in battlegrounds but my guys never move just sorta sit there drooling. Hard to do real testing when everyone wants to kill you tho heh. Might be something im doing wrong here.


    Edit: I missed having to turn on click to move =) got it heh
    Last edited by defactoman : 08-28-2009 at 01:30 AM

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