Quote Originally Posted by Bigfish View Post
I'm really curious what this is going to mean for itemization. I mean, there aren't really many pieces of armor where the difference between role allocation is a single stat on the thing. Might be interesting, but it kind of seems like we're just getting more and more to the point of:

Step 1: Get stats to X, Y, and Z.

Step 2: Upgrade at 2X : 1Y : 1.5Z
I could see it used in a scenario where the item has lots of INT but zero STAM. Take some of the INT away for STAM. It's nothing that makes me giddy, but it could come in handy.

The onther thing to keep in mind is that almost all the things people are listing are statements that started with "we'd like to...". Blizzard is good about playing around with things and dropping them if they don't work, even if it means dropping it a patch or two later.

The stats aren't all going away, they're just getting derived from base stats. It's like Bonus Spell Damage and Bonus Healing combining, or Melee Hit Rating and Spell Hit Rating. You'll still be able to min/max, but you'll just have new spreadsheets.

- Souca -