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  1. #21

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    Actually I like what they did. Did you know that to see what piece of gear was actually an upgrade for you that you had to run an excel spreadsheet to figure it out? The existence of Rawr is an abomination for those people who like to min/max.

    I used to follow it and then I realized that it was too much work and time figuring out what piece was an upgrade that I spent more time staring at a spreadsheet than I did playing the game. That's stupid. It should be something you can do a little mental math and figure out. Currently the game is too complicated for the average person to know what's what. Armor penetration anyone? Bleh.

    I think the intent is to make it more obvious and I aplaud that effort. Just because they are moving it down to less stats does not mean it will be easy. You are forgetting all the talent changes(masteries, etc) and how they can increase the complexity of equipment management.

  2. #22

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    All I want is for their gear progression to be constant enough that I don't get stuck hitting my relative gear ceiling and quitting for 3-6 months while I wait for more content to be added.

  3. #23

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    damn and I worked hard to get my 2 pally tanks def cap, so kind of sucks that it dont mean crap when expansion comes out. I guess that will make leveling the new guys easier, but damn i wanted a worgen shaman. I guess it will have to be 5 DK worgen lol. But yeah some of the changes kind of make sense. And can you see an 80k HP tank!
    Daggerspine Alliance: Phoebus(Tank), Soozanuna(Heals/Tailor), Angakak (Enchanter), Wakantanaka(Herb/Alch), Znakharka, Jonhyone(JC), Marious(Other Tank/BS), Magnux(Enchanter), Coyolxhauqui(LW)

  4. #24

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    I want worgen druid team. /sex

  5. #25

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    I am so relieved that they are streamlining stats, there's just too much crap to consider now. Armor is starting to look like a grocery list. Though it does sound like there's going to be a pretty big tear-down and rebuilding of classes, which always scares the crap out of me.
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  6. #26

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    I was a bit disappointed with reforging.

    The moment they announced the name, I immediately imagined something altogether different, like being able to reforge the stats of one armor piece with the looks of another piece that you own(other games do this).

    The stat boost thing is pretty meh in comparison >_>
    Someguy: "You must really like playing with yourself"
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  7. #27

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    Quote Originally Posted by mmcookies View Post
    I was a bit disappointed with reforging.

    The moment they announced the name, I immediately imagined something altogether different, like being able to reforge the stats of one armor piece with the looks of another piece that you own(other games do this).

    The stat boost thing is pretty meh in comparison >_>
    I'm really curious what this is going to mean for itemization. I mean, there aren't really many pieces of armor where the difference between role allocation is a single stat on the thing. Might be interesting, but it kind of seems like we're just getting more and more to the point of:

    Step 1: Get stats to X, Y, and Z.

    Step 2: Upgrade at 2X : 1Y : 1.5Z

  8. #28
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    Quote Originally Posted by Bigfish View Post
    I'm really curious what this is going to mean for itemization. I mean, there aren't really many pieces of armor where the difference between role allocation is a single stat on the thing. Might be interesting, but it kind of seems like we're just getting more and more to the point of:

    Step 1: Get stats to X, Y, and Z.

    Step 2: Upgrade at 2X : 1Y : 1.5Z
    I could see it used in a scenario where the item has lots of INT but zero STAM. Take some of the INT away for STAM. It's nothing that makes me giddy, but it could come in handy.

    The onther thing to keep in mind is that almost all the things people are listing are statements that started with "we'd like to...". Blizzard is good about playing around with things and dropping them if they don't work, even if it means dropping it a patch or two later.

    The stats aren't all going away, they're just getting derived from base stats. It's like Bonus Spell Damage and Bonus Healing combining, or Melee Hit Rating and Spell Hit Rating. You'll still be able to min/max, but you'll just have new spreadsheets.

    - Souca -
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  9. #29

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    Quote Originally Posted by Bigfish View Post
    I'm really curious what this is going to mean for itemization. I mean, there aren't really many pieces of armor where the difference between role allocation is a single stat on the thing. Might be interesting, but it kind of seems like we're just getting more and more to the point of:

    Step 1: Get stats to X, Y, and Z.

    Step 2: Upgrade at 2X : 1Y : 1.5Z
    It's been like that since stats came on equipment. This just makes it easier to get 2x 1y instead of having to settle for 1.8x 1.2y.
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  10. #30

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    Quote Originally Posted by Ughmahedhurtz View Post
    I think Heff's talking about the dumbing down of the game to a console-like smaller set of operating parameters, not actually going to console release or hardware. :P
    Yes, sorry. That was what I was trying to say.

    One of the major attractions for me in playing PC-based games, particularly online games, is the complexity. Although I realize console games have come very far, I typically do not play them as I get bored quite fast. When you have a game where the player base is deconstructing the mechanics with Matlab, well that's the game for me

    If they make sweeping changes it doesn't mean I won't play or it won't be fun, but when they do make these types of changes this becomes a possibility for me. Perhaps the younger console generation needs a different game. Marketing does drive all these decisions after all. Time will tell.
    Last edited by heffner : 08-24-2009 at 03:40 AM

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