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  1. #1

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    Why level 85?
    - revamping 1-60 zones for pretty much new content
    - two new races with highly involved lore interaction

    Worgens look really badass
    Goblins have fun engineery racials?
    Stream keeps cutting out ugh.

    7 new zones
    - Deepholm (accessible through hole in the ground created by Deathwing's entry, elemental plane of earth, level 80-85)
    - Mount hyjal
    - The lost isles
    - Sunken city of vashj'ir (underwater)
    - Uldune
    - Gilneas
    - Twilight highlands (featuring Grim Batol)

    Guild Advancement system (more in game systems panel)
    - players can level up guild for new features
    - pvp options
    - pve options
    - guild talent trees (cheaper repairs, less durability loss, mass resurrection/wipe recovery)

    New Race/Class combos
    - photo of Tauren Paladins, "holy cow"
    - gnome priests, finally self-sufficient, ALL GNOME RAIDS!
    - dwarf shaman
    - full list still unclear

    Terrain will be phased as well in Cataclysm
    - changing coastlines as story progresses
    (looks like we might be able to play through the cataclysmic event itself, won't be just a off-camera event)
    Last edited by mmcookies : 08-21-2009 at 05:31 PM
    Someguy: "You must really like playing with yourself"
    Me: "OH HELLS YEAH!"

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