Why level 85?
- revamping 1-60 zones for pretty much new content
- two new races with highly involved lore interaction
Worgens look really badass
Goblins have fun engineery racials?
Stream keeps cutting out ugh.
7 new zones
- Deepholm (accessible through hole in the ground created by Deathwing's entry, elemental plane of earth, level 80-85)
- Mount hyjal
- The lost isles
- Sunken city of vashj'ir (underwater)
- Uldune
- Gilneas
- Twilight highlands (featuring Grim Batol)
Guild Advancement system (more in game systems panel)
- players can level up guild for new features
- pvp options
- pve options
- guild talent trees (cheaper repairs, less durability loss, mass resurrection/wipe recovery)
New Race/Class combos
- photo of Tauren Paladins, "holy cow"
- gnome priests, finally self-sufficient, ALL GNOME RAIDS!
- dwarf shaman
- full list still unclear
Terrain will be phased as well in Cataclysm
- changing coastlines as story progresses
(looks like we might be able to play through the cataclysmic event itself, won't be just a off-camera event)
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