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  1. #1
    Member
    Join Date
    Jul 2009
    Location
    Live inside your toon... if you die, he dies!
    Posts
    59

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    I agree with Pallarfo...

    Binding all of their abilities to different bars defeats the purpose of Keyclone. You want them ALL to take an action when you hit ONE key. You don't want to have to hit [1] + [Num1] + [Shift 1] just to start combat.

    Create macros for everything, and bind them to specific keys. Have your "tank-and-spank" macro bound to the [1] key. Bind your DPS-button-mash macro bound to the same key, so that while your tank is "tanking"... your DPS is "spanking"

    You will want your healer to be on different buttons for most of the time. You can do what Palla said, and bind heals for each toon specifically, or you can set up different mouseover or focustarget macros. There are TONS of macros with the proper coding.

    Another problem that I see with your setup, is that you are not using your mouse. Things can sometimes be done a lot faster with your mouse, than with a keyboard.

    Example:
    My main is a Protadin, and I have healbot set up, so that left-click is Righteous Defense, and it will show me who has agro (red outline like Grid does). This way, while I am tanking, my mouse is just hovering over my healbot frames. If I lose a mob, or a PAT adds onto my Healer, I am one click away from pulling back. The same can be done with Clique and Grid, but I prefer healbot... so that is what I use.
    Also, as is suggested in most places here... don't use a dedicated healer until you HAVE TO. You can spec your priest as shadow, your pally as Ret, and then with 3 more accounts just MELT things. 5 DPS players doing "kill quests" is lol. With my current trio (leveling a Druid to add to my team)... I have a huntard, a shammy and a druid. They are only level 8, but most mobs don't eve make it TO them... let alone do enough damage to need dedicated heals.

    Now... to your actual question:
    Hunters are fairly common as ranged DPS... not as common as shaman, but they are a good class. One nice thing, is that you could get a bear-pet, and then let THAT tank, while everyone else on your team is DPSing. If you had 3 hunters your team could be comprised of:
    1. 3 tanks (bears)
    2. 3 ranged DPS (hunters)
    3. 1 Melee DPS (Pally)
    4. 1 Healer


    Not bad for a 5-man team. My end-game (read: Heroic-farming) team is going to be 1x Protadin, 3x Shaman, 1x Tree. I like the fact that all 5 of my team are "utility" class... and anyone can heal anyone. Add to that the Ank/Battle-res abilities, and it's a no-brainer.

  2. #2

    Default Hunters and boxing

    My latest 2 teams include a hunter - why - automatic off tank. I also have 2 droods and 2 shammys in my current team - why - flexibility.

    I define hunter pet attack as one of my CC spells. (I also have to druids with entangle). I can then allocate a 3rd "CC" target and when I hit my CC button, the pet starts off tanking a mob while the droods entangle.

    Makes multi pulls much easier.

    For easier kills, I transfer my tanking druid to my DPS group (have that on a button) and let him cast. I also run with healers set to zero most of the time, and just burn everything down, but should things start going downhill, I have still have the option to transfer up to 3 toons to my heals group (main healer is drood, with 2 shammys as backup) I frequently switch leaders at this point and let the hunter take point. His pet can tank, and he can take more hits than a clothy if things go pear shaped.

    In answer to the question, I thank I'l always take one hunter, but not sure about more than 1 (healing would concern me, but I'm a cautious player)
    Phil@GameCommanderPro.com
    www.GameCommanderPro.com
    Aarelan (Paladin), Barelan(Hunter), Carelan(warlock), Darelan(priest),Earelan(mage) - My "nearly" level 30 blood elf mixed team on Stormrage - current "mains"
    Akow, Bkow, CKow, Dkow - My lvl 70 tauren druids on Stormrage (I haven't had time for WOTLK as I've been working on the software)

  3. #3

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