Druid
- Typhoon now dazes targets for 6 seconds. (Up from 3)
If they gave druids an interrupt I would so roll a set for pvp. They race i would pick would obiviously have to be....
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Druid
- Typhoon now dazes targets for 6 seconds. (Up from 3)
If they gave druids an interrupt I would so roll a set for pvp. They race i would pick would obiviously have to be....
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Last edited by Fat Tire : 08-28-2009 at 09:53 AM
Ah, very nice. I can't tell the race since the picture is blocked at work, but I'm guessing it's worgen.
I need to figure out how to get melee off me when they're attacking me from behind. Thunderstorm takes care of that problem nicely, but it's looking like typhoon can be put in the regular spell rotation (17 second cooldown and 5 druids makes it cast every few seconds). I currently have it on round robin but I don't have a stop cast in my macro which causes me to mash the buttons and sends my targets too far out of spell range.
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
Click to move and Interact with target. Target the melee that's in amongst you and all your druids will turn to him, so typhoon will hit him. I only started using the interact with target yesterday but it works a treat.
Goodness - six second daze - almost as if it's designed to be followed up with a starfire[edit wrong spell name]
Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman
Gimp Team: 4 paladins(13) and a DK(80)
Kierlay,kierlee,kieree,kierla and Karatesh
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