So, set up a totem farm in front of the shaman and step back a few paces.
When the dk has death gripped you through the totems you are still within their range.
So if you had tremor totem(s) in the mix it would break fear as quickly as normal (which may nor may not be too quickly depending on pulses).
So - in the above situation your tremor totems would provide the same level of protection as they always did.
Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman
Gimp Team: 4 paladins(13) and a DK(80)
Kierlay,kierlee,kieree,kierla and Karatesh
Um Guys, this is all nonsense.
There is no blue post anywhere stating that this BUG is intended. There IS however a blue post on the bug forums stating "Thank you, we will investigate this bug"
Be careful what you say, rumors run like wildfire.
As far as I can see, deathgrip is not being changed to a physical ability, and grounding totem immunity was not intended. This is just another bug that will get ironed out, hopefully quicker than FOK interrupt was.
<The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks
LAWL, FoK took forever. I wouldnt hold my breath =(
They may decide they like it or that they want to let players "have their fun" like they did with the rogues. What they forget is when someone is OP and "having their fun" they are making other players miserable.
I did QQ about this and i had to find out
And i was happy with the result
So i made up a new movie just like i did with Tremor Totem Stacks
the new one is in the movie threat called
Deathgrip VS Grounding-totem BUG
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