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  1. #1

    Default Yet another quickest 5 man RAF question

    Hey Folks,
    I've been reading the forums for about a month now. I boxed 5 priests to level 10 on my trial account about a week ago, so I've got the basics of movement, leaderless focus-based hydra, and Jamba down.
    I just started RAF program set up as Main --> BoxB --> BoxC -->BoxD --> BoxE

    My question now is this:
    What is the quickest way to get multiple groups of 5 to 60?
    I don't really mean questing vs instance. I mean from a logistics standpoint.
    For example: if you level your 1st group to 40, then gift levels up to 60, account E gets left in the dust at level 40.

    If I'm planning on leveling up 3 groups in the 3 months that I have with RAF, I'd have 3 leftover level 40s on BoxE this way.
    I guess I could then transfer one to BoxD, and one to BoxC and grind them up together. I then would have to transfer them back and thats seeming like a fairly expensive option.
    I'm sure there are other suggestions out there. I tried searching the forums, but RAF is too small a word to be searched on the forums. And I've scrolled back but not seen this exact question answered

    Anyway I'm looking forward to being part of this community. I'm planning of running 5 priests or druids up first. I think the mobile AoE of 5 mindflays would be pretty great. And the round-robin casting of pain suppressions could probably make a priest a pretty decent tank for a minute. (Well maybe...its just a thought)
    If anyone is boxing on the Horde side of Area52 give me a shout.

  2. #2
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    The easiest way is if you have an existing account with a few toons on it.
    Say you have a Warrior, Rogue and Mage.
    Call the existing account.. A.

    You buy 4 new accounts.
    You chain link from A like this.

    a -- b -- c -- d -- e

    B still gets RAF bonus, because they're linked to C.

    When E grants levels to D, D can even use those granted levels to grant to C. Etc.

    So take an existing toon on A, the higher the better.
    AoE classes are superb, as are tank types.

    Put your group into an instance, leave them near the zone in.
    Pull a lot of mobs at once, as many as you can handle.
    Kill them fairly close to the zone in.
    Move the group up to the deepest safe point.
    Pull a lot of mobs to this new point and kill.
    Repeat.

    Since the bonus RAF stops at 60th.
    And you can boost a toon up to 60th.
    Account B can grant levels to a toon on Account A.
    Account A is doing the boosting.

    So say you want to have... druids, shamans, warlocks, priests and hunters.
    Account A will boost BCDE with one of each class.
    Eventually, you have a level 60 Shaman, Warlock, Priest and Hunter on each of BCDE.

    E can give D... 28 levels per level 60 toon, so 112 levels.
    D can give C.. 112 levels too.
    C can give B.. 112 levels too.
    B can give A.. 112 levels too.

    But, because:
    E gave 112 levels to D, D has 56 additional levels to grant to C.
    D gave 112 levels to C, C has 56 additional levels to grant to B.
    C gave 112 levels to B, B has 56 additional levels to grant to A.

    And because:
    D granted 56 additional levels to C, C can grant 28 extra levels to B.
    C granted 56 additional levels to B, B can grant 28 extra levels to A.

    And again:
    B received 28 extra levels from C, they have 14 more to give to A.

    So in all, A will receive from B... 112 + 56 + 28 + 14 = 210 levels.

    Now we have sets of Druids, Shamans, Warlocks, Priests and Hunters on B-E.
    A doesn't have any of these, and you want to 5 box each combination.
    Since there are 5 classes and you have 210 levels...
    210/5 = 42... or 210/4 = 52...

    If you have none of the classes you want to end up with on A already...
    You can level 5 toons to 18th level (and 90+ into the level) and then boost them 42 levels each.
    You could level 4 toons to 8th level each (and 90+% into the level) and then boost them 52 levels each.
    The toons end up at 60th and the same percentage into their levels.





    If you don't have any existing toons on account A...
    Example brand new server, or opposite faction.

    You set up the accounts the same way.
    A -- B -- C -- D -- E
    So the levels can be cascade granted backwards.

    If possible have a friend boost you.
    A bit of gold loaned could help enormously.

    On a brand new server, you'll pretty much only buy essential spells.
    Shaman's will go with Lightning Bolt, Lesser Healing Wave and maybe a totem per toon.
    Mana Spring, Flametongue and maybe Wrath of Air. Water Shield helps too.
    As you level up, especially 60+, gold becomes a lot easier.
    You can go back and buy anything relevant for your spec.

  3. #3

    Default

    Ualaa - That is the best and simplest answer that question I've seen yet. Bravo!

  4. #4

    Default

    That was EXACTLY what I was looking for.
    Logical, concise.
    Thank you very much Ualaa.

  5. #5

    Default

    If you have a high level A you can:

    A - B - C - D - E

    And as stated above you instance boost with your existing high level on "A".

    You get 32 levels on bcde (I thought it was 30 but we will use the info above that a level 60 can grant 28 levels)

    then get accounts "d" and accounts "e" to 60

    wtih that leveling you can raf grant FIVE level 60's (i.e. you level up 4 to 32 and 2 of those to 60 and then raf grant and you end up with 5 level 60s total)

    Thats by far the most efficient way to do it.

    If you need more explanation go to my web site.
    Last edited by Sam DeathWalker : 08-15-2009 at 01:59 AM

    28 BoXXoR RoXXoR Website
    28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!

  6. #6
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    Actually I think I did the math wrong in the first post.
    For every two levels gained, you can boost one level.

    Since we start at 1st level and not level 0...
    And RAF bonuses stop at 60th.
    We have [60 - 1] / 2 = 29.5
    Since leveling to 61st does not gain us the extra 0.5 levels needed...

    A toon leveled from 1st to 59th (58 levels gained), has the ability to grant 29 levels.
    Even though going from 59th to 60th gains us nothing as far as granting another level...
    It does give us one more level at 3x exp's and also allows us to boost 59th level toons.

  7. #7

    Default

    Thanks Sam for an alternative strategy.
    And Uulaa from what I have read, the math in your second post is correct.
    Leveling one Toon to 60 gives 29 RAF levels. The first at lvl 2 and the last at level 58.
    Thanks again both of you.

  8. #8

    Default

    A bit late, but for whoever comes upon this post it's still relevant information:

    they changed the amount of grantable levels some time ago.

    Bringing a character to 60 gives 30 grantable levels. The last grantable is gained when reaching 60.

    "What is the maximum amount of "grantable" levels a single recruit character can achieve? A recruit character can gain up to 30 "grantable" levels.

    Note: When our new Recruit-A-Friend program launched, the maximum number of levels a single recruit player could earn was 29. This maximum value was increased to 30 with the launch of Patch 3.0.8. Unfortunately, this change was not retroactive; thus, recruit characters created prior to 3.0.8 may only be able to gain 29 levels in total."
    EU-boxer on Executus.

  9. #9

    Default

    One last point on this old post , if you level the toons you are granting a level to REALLY close to the next level when you grant them levels to 60 they will be still x amount of XP from that level and so it is real easy to get that toon to 61.
    Also it is still well worth boosting toons in the ramps and other Outland instances because you can bring them all into the instance with not a very big hit for having the extra toons in the instance and so you can blow through 60 - 65 and even get to 70 via boosting in dungeons. I have done this several times and it makes it a lot easier than dragging toons around outland.

  10. #10
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    SFK is great for boosting. Take them there at 10 and just leave them at the beginning next to the portal. You can run the entire instance and they will gain XP the entire time without having to move.

    The first time through, I go all the way to the end (to get the achievement). After that, I only run to the wolf (Fenrus?) since there's only about 10-15 mobs left in the instance and 1 door that you have to wait for. Time = XP, so waiting for that last door and a handful of mobs is not worth it in my opinion.

    When they ding 20, move on to SM.

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