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  1. #21

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    Quote Originally Posted by Greythan View Post
    Smooth, you must SERIOUSLY outgear me then.

    I'm far from refined with my tactics but this fight has eaten my lunch. I mean not even close yet.

    Care to share your tactics just to ensure I'm not missing something obvious?

    I'm in about half epics, half blues. Here's my tanks armory..the other toons are similar geared. I had slightly worse gear before starting to farm this place.
    http://www.wowarmory.com/character-s...e&n=Hearthoncd

    I'll try not to leave out anything that I do.
    1. Clear left side adds then right side adds.
    2. Parks guys in center circle and drop totems from my resto sham...mana,wrath,strength of earth,flame tongue
    3. Kill center group of adds at far range. Immediately hit boss from near where she starts which should be about max range from slaves.
    4. She blows my tank away at 30-40% ish. I look around and target the add that usually spawns on my group of slaves while stunned.
    5. Taunt it and pull it about half way between the boss and slaves and bloodlust dps it til it fears. Riptide/lesser healing wave castsequence heals on whoever needs it. Earth shield on tank.
    6. Assist/interact as soon as everyone is out of fear and tank it wherever it stands..it always follows my tank through the fear. I hit foward button to stop moving and re-interact with target if any are still out of range. Sometimes they will run completely up to the add before I stop them.
    7. Continue to dps til next fear..I usually get 3 fears before I down it.
    8. Target boss, assist, interact to get closer, dps her down.

    Basically a tank and spank but maybe there's something in there that will help you out
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  2. #22

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    FYI, you can kill the center group without aggro'ing her.

    I go left to right and finish with my team outside her aggro range. I can then med up before engaging her.

    Don't see anything earthshatteringly new in your tactics. They look solid. Think I just need to practice, practice.

    Then, I get to work on the Knight. /rolleyes
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  3. #23

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    So two guild paladins (healing spec'd) joined me on heroic tonight for Paletress. I dropped my priest and warlock. So, pally tank and mage/shaman dps.

    Completed the instance with two healers.

    Got me to thinking, I wonder if I should set up my shaman to help with healing somehow to make this easier. Paletress wiped me twice tonight again prior to getting the paladin healers' help.
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  4. #24

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    Well i just finished Heroic Trial of the Champions with 2 Healer Setups and farming epics is now my daily task.

    1. Team
    Pally-Tank, 2 Elemental-Shaman, 1 Resto-Shaman, 1 Boomkin

    just setup one Button for chainheal and have your toons on follow. setup 3 tremor totems. i usually don't need to purge the healing of the shadow mob, but should give it a try - might be easier.

    2. Team
    Pally-Tank, 2 Elemental-Shaman, 1 Diszi-Priest, 1 Boomkin
    This battle is more challenging. setup 2 tremor totems, setup prayer of healing and chainheal on the same button. on this fight i use to cast my Bloodlust

    i still wipe sometimes on my second team, but 3 shamans casting chainheal gibes you enough time. purging might be very helpful, i'll give it a try
    Team Planetrule @ EU-Mug'thol

    Dapimp / Bischibosch / Bischibasch / Pîmpkin / Pîmpnurse
    Paladin / Shaman / Shaman / Druid / Priest
    Heroics clear: (All) - Oculus still in progess
    Twinks (old Team)
    80 Deathknight
    70 Shaman
    70 Paladin
    70 Mage
    64 Warlock

  5. #25

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    Nothing new here, but I got a heroic Paletress for the first time tonight and dropped her after a couple wipes.

    The first time I couldn't burst the nightmare through that HoT, got frustrated and went hunting for dispel ideas. Oh, right, I have a priest, I have, uh, Dispel Magic. I keep posting these little obvious tips lately because apparently I get into this ridiculously deep ruts, like the one where I forgot that Dispel Magic works on mobs too, and am shocked when I realize I haven't been doing it right. Anyway, I made a macro for the priest to /assist the tank and cast Dispel Magic.

    The second time I fucked up and forgot to buff Righteous Fury (I'm on an older SmartBuff which doesn't know the 3.2 changes, so I took Righteous Fury off, and therefore have to remember to buff the most important tank spell), so naturally everyone died. Um.

    The third time, I beat her. When I sensed the nightmare's HoT taking over, I hit the priest's dispel macro and soon after, it was dead. Once it's gone, Paletress still hits hard but nonetheless she's very killable.
    MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)

  6. #26

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    Quote Originally Posted by puppychow View Post
    Are you sure your team has the right boss targeted? Sometimes after a fear the target is removed, or for example if pala direct hits someone they may target her, or if you have heal macros that dont use [target=..] you may be changing targets. Interact with target only works with NPCs, not other players.

    To be safe I have two keys bound, one is assist focus and one is interact with target. I always spam my assist focus 3-4 times and then spam interact target. Works great everytime.

    Many of the adds have a melee-range AOE, in addition the priestess drops some nasty random hits. Also if your back is facing either boss and they melee you, you are treated as 0 defense (ie crittable, etc). You simply cannot let anyone ever drop below 50% health on this fight, you cannot let your tank be "back tanking" the add, and the more grounding totems and interrupts on pala you do the better - I keep pala /focus'd on my tank so I can mind freeze some of her casts, in addition to taunt as often as possible). I use macros like this on my DK:

    #showtooltip
    /cast [target=focus,harm][target=focustarget,harm][] Mind Freeze

    You can get it down to a pretty easy 1 shot if you just follow the "rythm" of the fight, which is:

    1. burn her to 40% fast, have grounding totems down and you won't really even need a single heal
    2. let your tank build aggro when add comes out, drop tremor totem and grounding again. i lust when add comes out, since I don't really need lust for black knight anymore
    3. never let anyone drop below 50%, just spam heals when necessary since mana is NOT a problem once the add is gone, the boss itself is cake
    4. purge renews off adds, after every fear reassist tank, interact with target, press jump after a few steps, heal the tank, heal the group, DPS like crazy, always be dropping grounding totems every c/d, interrupt/taunt the boss whenever you can. always make sure the tank is positioned slightly away from group, and his back isn't facing add or boss
    Just wanted to point out that back tanking mobs does not make you crittable. You just lose parry and dodge which makes you take a ton of damage real quick like.

  7. #27

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    One thing to note that happened to me the other day. I left up my totems from the first fight and this caused two of the groups of mobs to aggro and attack me while I was healing up. Talk about a /facepalm.

    However, it didn't end there. When I went back the group on the right was not in the original position, but staggered a bit and close to the middle group. Well, I went for it and all six mobs aggro'd. Maybe I just suck, but I sure got owned. My tank even got mind controlled! It was ugly.

    I decided it just wait until it reset on it's own (i.e., if you wait long enough the "organizer" toon you talk to before each fight will appear and you just start the fight over).

  8. #28

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    Quote Originally Posted by Malekyth View Post
    When I sensed the nightmare's HoT taking over, I hit the priest's dispel macro and soon after, it was dead.
    You can place your dispel, purge, spellsteal, etc key on the same actionbar slot you use as your primary tanking/dps macro. These spells don't fire unless there is something to remove.

    I have my tanking rotation running via a single /click macro and two DPS macros on my shamans, also via a single /click macro. My resto shaman has his purge macro on the same hotkey. You can then tank/DPS by spamming a single key, without needing to actively watch for something to dispel. Any heals/buffs will be removed instantly as soon as they're cast.

  9. #29

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    You sure it doesnt hang a macro? My shaman have a dps spam key castsequence LB, Purge and if there is nothing to purge it stops.

    edit: took this ho on again and 3 tremor totems and 1 dispeller make this fight trivial. I could probably get away with two tremor totems, but eh go with what works.
    Last edited by Multibocks : 08-25-2009 at 05:43 PM

  10. #30

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    Quote Originally Posted by Multibocks View Post
    You sure it doesnt hang a macro? My shaman have a dps spam key castsequence LB, Purge and if there is nothing to purge it stops.
    You don't put it on an elemental shaman. You hotkey the macro on your resto shaman. While you're not healing, he will sit there attempting to cast purge constantly until there is something to purge.

    If you don't have a dedicated healer with the ability to dispel, you can get around the castsequence issue by creating a /click macro. Within the click macro, create clicks first to purge, second to your castsequence macro. That will cause the shamanto attempt to purge any magic effects before continuing DPS.

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