Quote Originally Posted by Barelan View Post
We havn't taken any casting mechanics out of the game.
You have a timer that says "even if I press this button, do not cast this spell until X time has passed". That is taking casting out of the game's hands. You point to it and say it's cooldown monitoring, I point to it and say "Fantastic, now I can create a macro to automatically perfectly time rolling HoTs without having to worry about overwriting too soon, missing one and letting them drop or spamming myself out of mana, so I can throw it on my all my keys and as long as I'm facerolling somewhere between my DPS and tank, I never need to worry about actively healing."

Can I make a rolling HoT macro in game? Sure can, but can the one I make in game determine when, in seconds, to move on to the next spell? No, it can't. I can throw as many commas in there as I want but they can't tell time. Some fights I may hit 10 commas a second, some I may only hit 2, some I may push out 15. The complications that arise with that is the price I pay for using castsequence to minimize the number of buttons I have to deal with. With your setup, 10 seconds is always 10 seconds, nevermind latency, nevermind what else is going on in the game.