Just like with cast sequence it would fail. It is up to you to determine when you want to press it.
We havn't taken any casting mechanics out of the game. When you write commands in GCP they are converted into keymapping roles and macros. The macros are sent to the game and the keymaps determine what happens when you press a key. The automation in GCP is in the production of commands not in the execution. You only get one ingame action per key press and you always know what that action will be. The reason GCP looks more powerful is because of the integration between the different parts of the system. We don't do anything that you can't achieve with a standard key broadcaster and complex macros. We just make it easier.
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