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  1. #1

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    I think the problem you would run into is the pulse is calculated off drop time, and that has latency between machines, so your pulse prediction would never be accurate.

    Since you are looking for accuracy down tot he sub second level, I really don't think it's feasible.
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  2. #2
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    Quote Originally Posted by zanthor View Post
    I think the problem you would run into is the pulse is calculated off drop time, and that has latency between machines, so your pulse prediction would never be accurate.

    Since you are looking for accuracy down tot he sub second level, I really don't think it's feasible.
    That may be a problem yes, im running on one machine though. And i still got my hopes up, if the timeline is impossible to make so it works with the pulsetime, then it would also be good enougth to make some kind of buff bar that shows you got them up

  3. #3
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Selz View Post
    That may be a problem yes, im running on one machine though. And i still got my hopes up, if the timeline is impossible to make so it works with the pulsetime, then it would also be good enougth to make some kind of buff bar that shows you got them up
    Running on one machine doesn't matter a hill of beans. Once the totem is down, the server manages pulse times, not the client, so unless you're sitting in the datacenter for your server with a direct LAN hookup, your estimates will never be close enough to matter when you're in a spot where it WOULD matter. Also, it doesn't matter if you're on one machine or 4 machines, for your main to "see" the tremor totem drop, it has to go up to the server and back, which is a function of your network, not which machine it's on.
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    Quote Originally Posted by Ughmahedhurtz View Post
    Running on one machine doesn't matter a hill of beans. Once the totem is down, the server manages pulse times, not the client, so unless you're sitting in the datacenter for your server with a direct LAN hookup, your estimates will never be close enough to matter when you're in a spot where it WOULD matter. Also, it doesn't matter if you're on one machine or 4 machines, for your main to "see" the tremor totem drop, it has to go up to the server and back, which is a function of your network, not which machine it's on.
    That sounds true.

    Lets skip the idea of a pulse time line then, but im still looking for an addon that show the party tremor totems so i can see if they are up or are getting destroyed this should be possible

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