Quote Originally Posted by zanthor View Post
I think the problem you would run into is the pulse is calculated off drop time, and that has latency between machines, so your pulse prediction would never be accurate.

Since you are looking for accuracy down tot he sub second level, I really don't think it's feasible.
That may be a problem yes, im running on one machine though. And i still got my hopes up, if the timeline is impossible to make so it works with the pulsetime, then it would also be good enougth to make some kind of buff bar that shows you got them up