Close
Page 1 of 2 1 2 LastLast
Showing results 1 to 10 of 14

Hybrid View

  1. #1
    Rated Arena Member
    Join Date
    Apr 2008
    Location
    Denmark
    Posts
    351

    Lightbulb Addon request, if you can make addons take a look here

    Request for addon

    If there is one out there who know how to make addons for wow, take a look at this please

    Tremor totem addon


    1: First i would like the addon to show a timeline that indicates the pulsetime
    forexample a 3 secound line that starts when you place the totem and then ticks down all the time

    2: It has to show all tremor totems in the party and the correct pulse timer pr totem

    3: If a tremor totem dies, it has to show its dead. So we will have an easier time replaceing a new




    If you know how to make this, then give it a try also it could be very smart if this got combined with Jamba addon

    /Selz

  2. #2

    Default

    deleted, wrong thread huh?
    Last edited by alcattle : 08-14-2009 at 07:02 PM
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

  3. #3
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    Tremor is pretty easy to do.
    According to the latest patch notes where it was mentioned, it now correctly pulses every 3 seconds.

    Divide 3 by the number of shaman's in your team.
    This is the ideal interval in seconds, between Tremor drops.

    With 2 shaman's, you'd like a Tremor dropped every 1.50 seconds.
    With 3 shaman's, you'd like a Tremor dropped every 1.00 second.
    With 4 shaman's, you'd like a Tremor dropped every 0.75 seconds.
    With 5 shaman's, you'd like a Tremor dropped every 0.60 seconds.

    Just make yourself a castsequence macro, within warcraft.
    Or set your broadcasting software to round-robin the keybind Tremor is on.

    The important thing is to not drop Tremor via the 4-totems at once new feature.
    You want to stagger them.

    I run 4 Shammies with a Prot Pally.
    So my ideal pace is a Tremor every 0.75 seconds.

    Even if you have an addon show how often it is until the next one pulses...
    You will manually have to drop the totems initially.
    And you will manually replace the totems as they are destroyed.

    It's pretty easy to just spam the key a second time, if needed.
    I cannot see the advantage of knowing that Shaman #3 had their Tremor destroyed.
    For this to work, you'd need a separate keybind for each shaman on your team.
    So you could replace shaman #3's Tremor, without the others dropping theirs.
    It would be so much easier to just spam one key, a few pressed over 3 seconds.

  4. #4
    Rated Arena Member
    Join Date
    Apr 2008
    Location
    Denmark
    Posts
    351

    Default

    Quote Originally Posted by Ualaa View Post
    Tremor is pretty easy to do.
    According to the latest patch notes where it was mentioned, it now correctly pulses every 3 seconds.

    Divide 3 by the number of shaman's in your team.
    This is the ideal interval in seconds, between Tremor drops.

    With 2 shaman's, you'd like a Tremor dropped every 1.50 seconds.
    With 3 shaman's, you'd like a Tremor dropped every 1.00 second.
    With 4 shaman's, you'd like a Tremor dropped every 0.75 seconds.
    With 5 shaman's, you'd like a Tremor dropped every 0.60 seconds.

    Just make yourself a castsequence macro, within warcraft.
    Or set your broadcasting software to round-robin the keybind Tremor is on.

    The important thing is to not drop Tremor via the 4-totems at once new feature.
    You want to stagger them.

    I run 4 Shammies with a Prot Pally.
    So my ideal pace is a Tremor every 0.75 seconds.

    Even if you have an addon show how often it is until the next one pulses...
    You will manually have to drop the totems initially.
    And you will manually replace the totems as they are destroyed.

    It's pretty easy to just spam the key a second time, if needed.
    I cannot see the advantage of knowing that Shaman #3 had their Tremor destroyed.
    For this to work, you'd need a separate keybind for each shaman on your team.
    So you could replace shaman #3's Tremor, without the others dropping theirs.
    It would be so much easier to just spam one key, a few pressed over 3 seconds.

    I know they stack It was me who made the movie about, but thats not really what im asking for, im asking for a guy who can make an addon which shows a timeline of each totem, thats what I wish for.

    Plus i have a hard time watching my tremor totems since we have so many totems down, so what I really want is something that show if they are up or not, and showing the timeline with pulsetimer would be a huge bonus

  5. #5

    Default

    Yep just spam a button 4 times using round robin so that it's all good sp u don't get feared across the room, I'd u get lucky u won't even move on a fear and the lock he though they were all badass by jumping inside ur pod and fearing and thinking they had mad skills because they have a fear button.. Well that
    could all be destroyed
    ;0

  6. #6
    Rated Arena Member
    Join Date
    Apr 2008
    Location
    Denmark
    Posts
    351

    Default

    Quote Originally Posted by Ogloo View Post
    Yep just spam a button 4 times using round robin so that it's all good sp u don't get feared across the room, I'd u get lucky u won't even move on a fear and the lock he though they were all badass by jumping inside ur pod and fearing and thinking they had mad skills because they have a fear button.. Well that
    could all be destroyed
    ;0
    Again this is not what my threat is about, i know how the things work, but please read the threat before answering

  7. #7

    Default

    Carbonite shows you KNOWN locations, not if the resource node is there.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  8. #8

    Default

    I think the problem you would run into is the pulse is calculated off drop time, and that has latency between machines, so your pulse prediction would never be accurate.

    Since you are looking for accuracy down tot he sub second level, I really don't think it's feasible.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  9. #9
    Rated Arena Member
    Join Date
    Apr 2008
    Location
    Denmark
    Posts
    351

    Default

    Quote Originally Posted by zanthor View Post
    I think the problem you would run into is the pulse is calculated off drop time, and that has latency between machines, so your pulse prediction would never be accurate.

    Since you are looking for accuracy down tot he sub second level, I really don't think it's feasible.
    That may be a problem yes, im running on one machine though. And i still got my hopes up, if the timeline is impossible to make so it works with the pulsetime, then it would also be good enougth to make some kind of buff bar that shows you got them up

  10. #10
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Quote Originally Posted by Selz View Post
    That may be a problem yes, im running on one machine though. And i still got my hopes up, if the timeline is impossible to make so it works with the pulsetime, then it would also be good enougth to make some kind of buff bar that shows you got them up
    Running on one machine doesn't matter a hill of beans. Once the totem is down, the server manages pulse times, not the client, so unless you're sitting in the datacenter for your server with a direct LAN hookup, your estimates will never be close enough to matter when you're in a spot where it WOULD matter. Also, it doesn't matter if you're on one machine or 4 machines, for your main to "see" the tremor totem drop, it has to go up to the server and back, which is a function of your network, not which machine it's on.
    Now playing: WoW (Garona)

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •