Technically, it's not the commas, it's the action or rather lack thereof in between. The commas do not do anything other than seperate items in a list. For our uses, it seperates the nothings. /castsequence spell1, spell2,,,,,,,,,,,,,, does not say "cast spell1, then cast spell2, then wait x seconds." It says "cast spell1, then cast spell2, then cast , then cast , then cast , then cast,...." They have no means to measure time, events or other variables. They only respond to the input we give, which is the keypress.
If we're playing the sky is falling game, I'd be more prone to say that they're going to kill reset conditionals because a macro shouldn't be able to decide when to reset.![]()
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But yeah, in EQII, macroing is not even remotely as customizable as it is in WoW and we are still fully capable of creating macros that are intricate enough to multibox full teams. There are no resets, no modifiers, no conditionals. EQII Macro Guide Intro and EQII Macros and Cast Priority. It's archaic compared to WoW's macro system. There's /follow, the ability to string spells together in a pre-defined order, the ability to designate a target and that's about it. And that's all you need to multibox. I certainly hope they don't make any changes like that to WoW, it would make my multi-class teams a nightmare to work with, but still doable.
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