The extra commas are for timing purposes just need a metronome so yer consistent :P
instead of this I would do thisCode:/castsequence reset=combat Faerie Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Its stop at null reset on new target.Code:/castsequence reset=target Faerie Fire,null
Would do the same thing for hunters mark
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