Quote Originally Posted by Whowantstoknow View Post
Not true

Code:
/castsequence Spell1.................
/castsequence Spell2..........................................
/castsequence Spell3......
etc
Works exactly the same way - the only problem with this is the macro length which is not an issue with macaroon
The extra commas are for timing purposes just need a metronome so yer consistent :P

Code:
 /castsequence reset=combat Faerie Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
instead of this I would do this

Code:
 /castsequence reset=target Faerie Fire,null
Its stop at null reset on new target.

Would do the same thing for hunters mark