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  1. #8

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    Quote Originally Posted by Coltimar View Post
    /click is also useful for timing spells with a cooldowns and triggering proc-based spells. I
    Not true

    Code:
    /castsequence Spell1.................
    /castsequence Spell2..........................................
    /castsequence Spell3......
    etc
    Works exactly the same way - the only problem with this is the macro length which is not an issue with macaroon

    Take my Shaman Macro

    Code:
    /stopmacro [target=mouseover, help, nodead]
    /console Sound_EnableSFX 0;
    /cast blood fury
    /cast elemental mastery
    /castsequence reset=combat Flame Shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence reset=combat Lava Burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /cast lightning bolt
    /console Sound_EnableSFX 1;
    /script UIErrorsFrame:Clear()
    Sure you could split that into 4 /click macros but if you use macaroon/ISBoxer/Super Duper Macro/Bind Pad etc etc etc there is no point
    Last edited by Whowantstoknow : 08-12-2009 at 09:20 PM

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