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Coltimar Click compilation 08-12-2009, 05:23 PM
Coltimar I'm a lumberjack And I'm ok... 08-12-2009, 05:50 PM
Coltimar Post away if you have any... 08-12-2009, 05:57 PM
Coltimar Nevermind. Some people are... 08-12-2009, 05:58 PM
Whowantstoknow urgh /click should only be... 08-12-2009, 07:18 PM
Coltimar /click is also useful for... 08-12-2009, 07:38 PM
Sam DeathWalker I guess mine are not so... 08-12-2009, 08:02 PM
Whowantstoknow Not true ... 08-12-2009, 08:37 PM
wowphreak The extra commas are for... 08-12-2009, 09:01 PM
Coltimar Yes, it is true. You CAN use... 08-12-2009, 11:42 PM
Stealthy I have a /click healing macro... 08-12-2009, 10:41 PM
KvdM Eh.. you should have linked... 08-13-2009, 05:34 AM
Coltimar The point was to compile... 08-13-2009, 08:54 AM
  1. #1

    Default

    Quote Originally Posted by Coltimar View Post
    /click is also useful for timing spells with a cooldowns and triggering proc-based spells. I
    Not true

    Code:
    /castsequence Spell1.................
    /castsequence Spell2..........................................
    /castsequence Spell3......
    etc
    Works exactly the same way - the only problem with this is the macro length which is not an issue with macaroon

    Take my Shaman Macro

    Code:
    /stopmacro [target=mouseover, help, nodead]
    /console Sound_EnableSFX 0;
    /cast blood fury
    /cast elemental mastery
    /castsequence reset=combat Flame Shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence reset=combat Lava Burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /cast lightning bolt
    /console Sound_EnableSFX 1;
    /script UIErrorsFrame:Clear()
    Sure you could split that into 4 /click macros but if you use macaroon/ISBoxer/Super Duper Macro/Bind Pad etc etc etc there is no point
    Last edited by Whowantstoknow : 08-12-2009 at 09:20 PM

  2. #2

    Default

    Quote Originally Posted by Whowantstoknow View Post
    Not true

    Code:
    /castsequence Spell1.................
    /castsequence Spell2..........................................
    /castsequence Spell3......
    etc
    Works exactly the same way - the only problem with this is the macro length which is not an issue with macaroon
    The extra commas are for timing purposes just need a metronome so yer consistent :P

    Code:
     /castsequence reset=combat Faerie Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    instead of this I would do this

    Code:
     /castsequence reset=target Faerie Fire,null
    Its stop at null reset on new target.

    Would do the same thing for hunters mark

  3. #3

    Default

    Quote Originally Posted by Whowantstoknow View Post
    Not true
    Yes, it is true. You CAN use /click for this purpose. Please read the post before trying to see who can piss the farthest. The purpose of this is to compile BOTH /click and /castsequence macros for people to use.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




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