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  1. #1

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    /click is also useful for timing spells with a cooldowns and triggering proc-based spells. I can also see the point of doing this with Macroon. What if it breaks or is no longer developed? You have to rewrite everything. I think it's wise to plan macros and your setup to function apart from addons. I was very dependant on a Warlock addon and I was useless for about a week after it was broken by 2.0.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  2. #2

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    I guess mine are not so sofisticated but I think they are working for 18 or so Shaman:


    Button 1 (setup press once):

    /assist Samdeathwkzz
    /cast Call of the Elements
    /startattack

    Button 2 (aoe spam):

    /target Samdeathwkzz
    /castrandom Chain Heal, Chain Heal,,
    /castsequence reset=combat Chain Heal, Fire Nova Totem, War Stomp, Chain Heal, Chain Heal
    /assist
    /startattack

    I don't want to have all 18 casting war stomp at the same time so I try and use the castrandom to mix it up. Call of the Elements also uses the Fire Nova Totem. I dont have Thunderstorm yet ...


    Or Button 2 (single target spam):

    /assist Samdeathwkzz
    /cast Lightning Bolt
    /startattack
    Last edited by Sam DeathWalker : 08-12-2009 at 08:09 PM

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  3. #3

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    Quote Originally Posted by Coltimar View Post
    /click is also useful for timing spells with a cooldowns and triggering proc-based spells. I
    Not true

    Code:
    /castsequence Spell1.................
    /castsequence Spell2..........................................
    /castsequence Spell3......
    etc
    Works exactly the same way - the only problem with this is the macro length which is not an issue with macaroon

    Take my Shaman Macro

    Code:
    /stopmacro [target=mouseover, help, nodead]
    /console Sound_EnableSFX 0;
    /cast blood fury
    /cast elemental mastery
    /castsequence reset=combat Flame Shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence reset=combat Lava Burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /cast lightning bolt
    /console Sound_EnableSFX 1;
    /script UIErrorsFrame:Clear()
    Sure you could split that into 4 /click macros but if you use macaroon/ISBoxer/Super Duper Macro/Bind Pad etc etc etc there is no point
    Last edited by Whowantstoknow : 08-12-2009 at 09:20 PM

  4. #4

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    Quote Originally Posted by Whowantstoknow View Post
    Not true

    Code:
    /castsequence Spell1.................
    /castsequence Spell2..........................................
    /castsequence Spell3......
    etc
    Works exactly the same way - the only problem with this is the macro length which is not an issue with macaroon
    The extra commas are for timing purposes just need a metronome so yer consistent :P

    Code:
     /castsequence reset=combat Faerie Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    instead of this I would do this

    Code:
     /castsequence reset=target Faerie Fire,null
    Its stop at null reset on new target.

    Would do the same thing for hunters mark

  5. #5

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    Quote Originally Posted by Whowantstoknow View Post
    Not true
    Yes, it is true. You CAN use /click for this purpose. Please read the post before trying to see who can piss the farthest. The purpose of this is to compile BOTH /click and /castsequence macros for people to use.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




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