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  1. #1

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    I also have no idea how to do this fight directly after the joust. Without range I get AOE'd to death, and switching weapons + dropping totems + getting aggro on 3, even on normal it's a giant mess. I absolutely plan on just wiping every time I do heroic, then coming back when we're no longer jousting.

    I hate this instance, it's almost as irritating as quad box shaman arena... if it weren't for the loot I wouldn't even bother.

    But my god.. the loot

  2. #2

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    Quote Originally Posted by heyaz View Post
    I also have no idea how to do this fight directly after the joust. Without range I get AOE'd to death, and switching weapons + dropping totems + getting aggro on 3, even on normal it's a giant mess. I absolutely plan on just wiping every time I do heroic, then coming back when we're no longer jousting.

    I hate this instance, it's almost as irritating as quad box shaman arena... if it weren't for the loot I wouldn't even bother.

    But my god.. the loot
    Right after you dismount and are able to move/cast, use righteous defense and move them away from your DPS/Healer. Drop consecration and use hammer of the righteous for some threat, then drop totems, equip your weapons, split up your team (to reduce poison cloud damage). With some practice you shouldn't die anymore after mounted combat.

  3. #3

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    Quote Originally Posted by Klesh View Post
    Right after you dismount and are able to move/cast, use righteous defense and move them away from your DPS/Healer. Drop consecration and use hammer of the righteous for some threat, then drop totems, equip your weapons, split up your team (to reduce poison cloud damage). With some practice you shouldn't die anymore after mounted combat.
    another trick for after all the mobs have dismounted is too run out of the instance, when you reenter you'll be able to start the fight whenever you wish against the three.
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  4. #4

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    Quote Originally Posted by Zal View Post
    another trick for after all the mobs have dismounted is too run out of the instance, when you reenter you'll be able to start the fight whenever you wish against the three.
    Great idea, I'm just going to do it this way... no sense in making things difficult.
    I usually pick the wall near the entrance anyway.

  5. #5

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    zoning out when they are all dismounted just resets the entire encounter

    awesome

    I love watching this stupid 10 minute intro over and over

    wtb instant quest text for this encounter

  6. #6

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    With my team i only seem to have issues with these guys, i can kill all there guys before the champions using Jimbo's strat, but when the champions come out, it goes ok until i loose my horse on my main, then they all start charging to my other guys and i can never get them off.

    Anyone have any ideas for these guys that may help me out better.....

    As for when there off their horses, its really not all that bad at max range, they dont even go for my other guys, they jsut attack my main.
    Meeo/Nibilus

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