They are immune to polymorph. I don't know about fear but my guess is they are immune to it too.
They are immune to polymorph. I don't know about fear but my guess is they are immune to it too.
Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
10x shamans PVP
They're immune to hex as well.
I'm perfectly fine just wiping after these idiots, only once a day and they drop good loot.
Now on normal, I do my best to get things together... weapon switch macro, totems, grab aggro.. but this isn't Gundrak... even on normal it's not just a joke, if I get a bad combination they will aoe spam right off the bat and wipe. That warrior even on normal... my shaman have 22k hp and my tank has 33k with buffs, and he'll wipe the shaman when he spins if I don't spam LHW.
Unfortunately though, with all the heroic farming that's going on since the patch, you can't really justify wipes anymore.... abyss crystals are worth abotu 19g and dream shards worth about 9g... Can't even cover the rapairs when you're still learning the fights. But I expected this... I find it humorous how evey time a new patch greatly increases the supply of some item that was previously hard to obtain, everyone thinks they're going to get rich. Good thing I paid attention in microeconomics 101
Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal
Shaman FTL Setup -
http://www.dual-boxing.com/showthread.php?t=23141
Yeah, they can't be feared ... confirmed. I did finally get a shaman-less group to fight though, so was able to get a nice ring upgrade for my tank. Unfortunately I didn't get so lucky with the next fight ... Ms. Paletress wiped the floor with all five of me.
MY MINIONS on Lightbringer US: Osaar (80 BE Paladin) - Esaar, Isaar, and Usaar (80 BE Warlocks) - Harmsworth (80 UD Priest)
One thing that i must warn everybody is do not fight them near their entrance door if the warrior is a part of the group. 3 times now my tank has been tossed thru the door to land either outside the door and wedged so I can't move, fell thru and landed in AN died cuz I hit the floor instead of the water, and down into the stonetalon mountains lake which I had to hearth (K3) then fly all the way back and my guys were dead long before I even realized where I was.
They respond to normal taunts and have the normal aggro AI. MMmcookies was confusing this fight with the 10 man faction champions (something someone else did as well when they claimed they could be CC'd).
If you can get all 3 of them on your tank, the hard part is over. Simply strafe out of the poison puddle that the rogue throws, and have a keybind for your inturrupts to stop the shaman healing.
LOL damn thats some ride! The important part with the champs is starting off on the right foot. Make sure whatever you are tanking them with has got aggro before you go balls to the wall. I realize that they aggro dump occasionally, but this seems to work well. With my tankadin I cast Avengers Shield on the right most target and it hits all 3. This is great in that they all are snared AND silenced. I run in and pile them up on me, stun the healer and go to town. The ticks from consecrate usually pull aggro back to my paladin.
With my warrior its a little different, I pull the caster with the heroic throw (for silence so they run to me) and once they are bunched up I hit Shockwave to stun them all. Then I go to town on the healer. As long as I keep them close to each other and hit shockwave every cooldown and bash the heals Im good. Paladins seems to be super easy comparitively.
I have Toc hc down for 3 days now.
Before I send the DK in, i make sure that he is buffed, earthshielded and riptide'd. 2 seconds before I go in I pop bone shield, blood pact and cast Death and Decay. I place the diseased on one and cast pestilence, with right after that a bloodboil. As soon as icebound fortitude is up that gets used too to make it easier on myself ( lesser healing waves + riptide is enough at this point ). The shamans can never pull them off me again after this initial rotation.
First succesfull run : mage, hunter and warrior. Easiest combo to get imo. Nuke warrior down, grounding totems take care of the mage and fight close to the hunter for aoe threat. After the warrior, the mage and then the hunter.
2nd run : Rogue ( ugh ), warrior, hunter. I burned down the rogue very quickly, moving the team a bit forward to get out of the aoe poison, spamhealing the tank while dodging poison and whirlwinds. Hectic to say the least, but I got them the first time.
3d run : Rogue ( again ugh ), shaman ( more ugh ) and the mage. I decided to take down the rogue first, since he can kill the team without much trouble. I burned trough the shaman's heals, with the help of fire elementals stirring things up. After that was the shaman, kept him silenced all the way ( DK can silence alot and often ) and purged him from any buffs. The mage was put down gently after that.
If the 3 champions don't give me a hard time, the black knight on phase 2 does ... I hate those ghouls
Last edited by bartholomeo : 11-26-2009 at 09:42 AM
Azjol Nerub ( EU )
Tryxxa , Tryxxe, Tryxxi, Tryxxo, Tryxxu => shamans @ 80
Deafknight @ 80 ==> my tank on demand
HC's cleared: Nexus, Utgarde Keep, CoT:CoS, Gundrak, Drak'tharon Keep, Trial of The Crusader,
Rogue, Shaman and Warrior is the worst, wait til you get that one. I burn bloodlust when I get that group because I know if I dont I will have a good chance of wiping anyways.
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