Close
Showing results 1 to 10 of 53

Hybrid View

  1. #1

    Default

    I like the RR method, 4 hits of the hot key for totems. Just like old times....

  2. #2

    Default

    Did some reading just to make sure that there wasn't an issue with diminishing returns. According to http://www.wowwiki.com/Diminishing_Returns, the timer is just 15 seconds for things like fear before you are out of the diminishing returns window. So what we see in the video should be a valid test.

    No complaints about the test or how it was carried out, but what just doesn't sit right for me is that with staggered totems down almost every fear was dispelled so fast that none of the shammies even flinched, except once where one toon on the right simply turned away and the last fear where they ran for at least a fraction of a second like I would at least expect. I suppose chance also says he may have simply feared at the exact moment a totem pulsed, but it seems like the fears are breaking faster than they realistically should.

    Either way, this seems to be the proof we need to say that staggering tremors has a definite advantage. Thanks for doing the legwork.
    Duskwood - Alliance - PvE

  3. #3
    Rated Arena Member
    Join Date
    Apr 2008
    Location
    Denmark
    Posts
    351

    Default

    Quote Originally Posted by Taliesin View Post
    Did some reading just to make sure that there wasn't an issue with diminishing returns. According to http://www.wowwiki.com/Diminishing_Returns, the timer is just 15 seconds for things like fear before you are out of the diminishing returns window. So what we see in the video should be a valid test.

    No complaints about the test or how it was carried out, but what just doesn't sit right for me is that with staggered totems down almost every fear was dispelled so fast that none of the shammies even flinched, except once where one toon on the right simply turned away and the last fear where they ran for at least a fraction of a second like I would at least expect. I suppose chance also says he may have simply feared at the exact moment a totem pulsed, but it seems like the fears are breaking faster than they realistically should.

    Either way, this seems to be the proof we need to say that staggering tremors has a definite advantage. Thanks for doing the legwork.
    None of the things you see in the movie is preset, this is really how fast it goes when they are set down with the correct order, we tested it 30 times and the last fear yull see is the longest fear i got out of those 30 times

    It does go really fast and she didnt fear as soon as her cooldown was ready, she feard when she wanted to fear soemtimes she even got so bored and i had to tell her to fear

    The way I see it:

    Tremor totems has a 3 sec pulse timer, that pulse starts from the time you place the totem down, which means even if you set two totems they still got a 3 sec pulse timer each, and those will be different from each others, simply because the timer starts from when you place the totem, it dosn´t work like a buff/debuff on a player as it is from other totems, its a buff the totem has as standart, theirfor totem staggering works.

    ( Placeing another totem dosnt change the pulse time from the 1st totem )
    Last edited by Selz : 08-11-2009 at 03:47 PM

  4. #4

    Default

    Quote Originally Posted by Selz View Post
    Tremor totems has a 3 sec pulse timer, that pulse starts from the time you place the totem down, which means even if you set two totems they still got a 3 sec pulse timer each, and those will be different from each others, simply because the timer starts from when you place the totem, it dosn´t work like a buff/debuff on a player as it is from other totems, its a buff the totem has as standart, theirfor totem staggering works.

    ( Placeing another totem dosnt change the pulse time from the 1st totem )
    4 totems pulsing every 3 seconds still means you have an average of .75 seconds between pulses. The average time after being feared before it breaks should then be .375 seconds before it gets removed. That's enough time to run at least several yards. What I saw in the video is only once did that happen; all the other attempts resulted in instantaneous removal (except one toon getting turned around and took barely one step once).

    As I said, it clearly shows that staggering does work. But that video almost seems to show that it works TOO well. In most cases, it rendered fear completely useless, at best counting as just an interrupt. It's not a critique of the video or the setup, but kinda makes me wonder if it hints at an underlying "issue" with tremor.

    Sorry, not trying to stir up trouble here. Just think it should be mentioned that statistically the video shows tremor working better than it really should. Might be a sign of a future stealth fix. Just saying.
    Last edited by Taliesin : 08-11-2009 at 05:22 PM
    Duskwood - Alliance - PvE

  5. #5

    Default

    Quote Originally Posted by Taliesin View Post
    4 totems pulsing every 3 seconds still means you have an average of .75 seconds between pulses. The average time after being feared before it breaks should then be .375 seconds before it gets removed. That's enough time to run at least several yards. What I saw in the video is only once did that happen; all the other attempts resulted in instantaneous removal (except one toon getting turned around and took barely one step once).

    As I said, it clearly shows that staggering does work. But that video almost seems to show that it works TOO well. In most cases, it rendered fear completely useless, at best counting as just an interrupt. It's not a critique of the video or the setup, but kinda makes me wonder if it hints at an underlying "issue" with tremor.

    Sorry, not trying to stir up trouble here. Just think it should be mentioned that statistically the video shows tremor working better than it really should. Might be a sign of a future stealth fix. Just saying.
    wat lol

    This a QQ?
    Last edited by Fat Tire : 08-11-2009 at 06:46 PM

  6. #6

    Default

    Quote Originally Posted by Fat Tire View Post
    wat lol

    This a QQ?

    If a tremor TICKS at the same time someone casts fear bomb, it will have the effect of 'resisting" the fear. If a fear bomb hits just AFTER a tick you will run a few feet.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  7. #7

    Default

    For saving time, would making round robin macro to lay down all 4 totems at the same time help? like
    /castsequence reset=combat call of the elements , , ,
    /castsequence reset=combat , call of the elements, ,
    /castsequence reset=combat , , call of the elements,
    /casysequence reset=combat , , , call of the elements

    That way you stagger your tremors like before and do not have to waste mana dropping the tremors separately
    Last edited by Lyonheart : 08-11-2009 at 07:04 PM
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  8. #8
    Rated Arena Member
    Join Date
    Apr 2008
    Location
    Denmark
    Posts
    351

    Default

    Quote Originally Posted by Taliesin View Post
    4 totems pulsing every 3 seconds still means you have an average of .75 seconds between pulses. The average time after being feared before it breaks should then be .375 seconds before it gets removed. That's enough time to run at least several yards. What I saw in the video is only once did that happen; all the other attempts resulted in instantaneous removal (except one toon getting turned around and took barely one step once).

    As I said, it clearly shows that staggering does work. But that video almost seems to show that it works TOO well. In most cases, it rendered fear completely useless, at best counting as just an interrupt. It's not a critique of the video or the setup, but kinda makes me wonder if it hints at an underlying "issue" with tremor.

    Sorry, not trying to stir up trouble here. Just think it should be mentioned that statistically the video shows tremor working better than it really should. Might be a sign of a future stealth fix. Just saying.

    I can´t see how they possible will make a stealth fix, sence the tremor totems need to work for a single playing shaman also, theirfor the 3 sec pulstime can never be changed, and theirfor they will also stack. Each totem will always have a pulstime, and they can´t really increse the time on the pulse either sence it would destroy the single playing tremor totem alot.

    I believe this discussion started after the pulse time got incresed to 3sec´s up from 1sec
    when we staggered 4 totems with 1sec pulse time it always worked, no brakes at all, now we see it sometimes
    but it still works quite well

  9. #9

    Default

    Quote Originally Posted by Selz View Post
    I can´t see how they possible will make a stealth fix, sence the tremor totems need to work for a single playing shaman also, theirfor the 3 sec pulstime can never be changed, and theirfor they will also stack. Each totem will always have a pulstime, and they can´t really increse the time on the pulse either sence it would destroy the single playing tremor totem alot.

    I believe this discussion started after the pulse time got incresed to 3sec´s up from 1sec
    when we staggered 4 totems with 1sec pulse time it always worked, no brakes at all, now we see it sometimes
    but it still works quite well
    They could simply move the pulse server side and process it as a periodic effect. You drop a sequence of totems thye make them all pulse at the same time.

    Very easy to break up.

    Some would have said the 1 second pulse time can never be changed... It's very viable for them to change any mechanic they want.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •