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  1. #41

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    pft, fireblast, blast wave, frost nova, AE, pom pyro the rest

    I got more instants than most classes have offensive spells lol

    you know I wish we were in the same battle group Vyn
    - You put the lime in the coke u nut.


  2. #42

    Default

    Quote Originally Posted by Zseth
    pft, fireblast, blast wave, frost nova, AE, pom pyro the rest

    I got more instants than most classes have offensive spells lol

    you know I wish we were in the same battle group Vyn
    If you snuck up on me, there would be absolutely nothing I could do about it. 4 AEs + Frost Nova + Blast Wave + etc
    Nothing I could do.

    Now, if we started at range...two of you would be dead before you could do anything about it you squishy bastard. <3
    ::The Motes::
    Mote - Protection Paladin
    Remote - Holy Priest
    Threemote, Fourmote, Fivemote - Elemental Shaman

  3. #43

    Default

    In patch 2.3.2, ice block becomes a trainable spell

  4. #44

    Default Re: Critique my pally/shammies build

    Quote Originally Posted by maxcom
    What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
    Dont worry about wisdom on shamans, if there oom before the fights over thats a problem. If you have decient crit you shouldnt go out of mana for a long time.
    Kings = more int = more crit i'd probably give the shamans that.
    Also not all your shamans need totem of wrath. Give one of your shamans specs in that and give the others natures swiftness

  5. #45

    Default Re: Critique my pally/shammies build

    Quote Originally Posted by opt
    Quote Originally Posted by maxcom
    What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
    Dont worry about wisdom on shamans, if there oom before the fights over thats a problem. If you have decient crit you shouldnt go out of mana for a long time.
    Kings = more int = more crit i'd probably give the shamans that.
    Also not all your shamans need totem of wrath. Give one of your shamans specs in that and give the others natures swiftness
    3 natures swiftness is more of a waste than wrath because wrath does stack and 4x wraths is a serious boost to dmg and hit rating, allowing you to use item points for things like crit or mp5 instead of spell hit.

    If you are really concerned about needing a dedicated healer (which isnt really necessary if you plan well) then just outright spec one of your shamans to be resto. but IMO that is still a waste when you can heal just fine with 4x shamans as elemental and get a better beenfit to your group than 3xele, 1xresto And if you really want a dedicated healer Id take a healadin or a holy priest over a shaman for their additional party buffs.
    http://pewpewsquad.blogspot.com/ http://www.stage6.com/user/pewpewss/videos/
    Team 1- 5 shamans <The PewPew Squad> Team2 - <Y o u Lo se> 70 druid, 70 shaman, 1 paladin, 24 mage, 1 mage
    Team 1 -> <1--10--20--30--40--44--50--60--70>

  6. #46

    Default

    Quote Originally Posted by aetherg
    In patch 2.3.2, ice block becomes a trainable spell

    Mote, this will make mages a viable arena class for multiboxing. I walk in, one shot your guy with POM Pyro, you come after me, I iceblock, oh look pom pyro is up again, another guy goes down, and then AOE LIKE ITS HOT. I'm pretty pumped about doing arena's I'm just hoping I have time with the move and reassignment


    edit: I can't type
    - You put the lime in the coke u nut.


  7. #47

    Default Re: Critique my pally/shammies build

    Quote Originally Posted by opt
    Quote Originally Posted by maxcom
    What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
    Dont worry about wisdom on shamans, if there oom before the fights over thats a problem. If you have decient crit you shouldnt go out of mana for a long time.
    Kings = more int = more crit i'd probably give the shamans that.
    Also not all your shamans need totem of wrath. Give one of your shamans specs in that and give the others natures swiftness
    I'd disagree. If your shammies honestly have enough crit during leveling to chain cast forever, I will kiss your feet. They do go oom. Crit helps if you're chain casting. Heals/totems will kill your mana pool.

    If I know it's a short fight or if I feel like drinking between trash pulls, the shammies get salv. Otherwise, they get wis. Kings is only used outdoors when I think someone's going to jump me in some "friendly" world pvp. I.E. the rogue that thought sapping me repeatedly was a good idea.

    Totem of wrath is not that great in pvp due to resilience screwing with your crit damage and less need for +hit against even level opponents. You'd get more utility out of Nature's Swiftness. But I like totem of wrath for the sole purpose of beating the pants off of multiple 70's in pvp gear when you reach hellfire.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  8. #48

    Default Re: Critique my pally/shammies build

    Quote Originally Posted by Vyndree
    Quote Originally Posted by opt
    Quote Originally Posted by maxcom
    What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?
    Dont worry about wisdom on shamans, if there oom before the fights over thats a problem. If you have decient crit you shouldnt go out of mana for a long time.
    Kings = more int = more crit i'd probably give the shamans that.
    Also not all your shamans need totem of wrath. Give one of your shamans specs in that and give the others natures swiftness
    I'd disagree. If your shammies honestly have enough crit during leveling to chain cast forever, I will kiss your feet. They do go oom. Crit helps if you're chain casting. Heals/totems will kill your mana pool.

    If I know it's a short fight or if I feel like drinking between trash pulls, the shammies get salv. Otherwise, they get wis. Kings is only used outdoors when I think someone's going to jump me in some "friendly" world pvp. I.E. the rogue that thought sapping me repeatedly was a good idea.

    Totem of wrath is not that great in pvp due to resilience screwing with your crit damage and less need for +hit against even level opponents. You'd get more utility out of Nature's Swiftness. But I like totem of wrath for the sole purpose of beating the pants off of multiple 70's in pvp gear when you reach hellfire.
    my recommendation for wrath over swiftness was the OP mentioned 100% PvE oriented. but for PvP(like BG/arena) I agree id actually go all swiftness.
    http://pewpewsquad.blogspot.com/ http://www.stage6.com/user/pewpewss/videos/
    Team 1- 5 shamans <The PewPew Squad> Team2 - <Y o u Lo se> 70 druid, 70 shaman, 1 paladin, 24 mage, 1 mage
    Team 1 -> <1--10--20--30--40--44--50--60--70>

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