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  1. #11

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    Quote Originally Posted by kalih
    Quote Originally Posted by Toshi
    One hand Weapon Spec - Practically useless for tanking, all of your threat with come from holy damage (alot of which will come from your SHIELD)
    No no no no no no.

    1h spec for prot paladin is an essential talent.

    Read the tool-tip closer. It doesn't do what you think it does. It is an absolutely essential talent for a prot paladin.
    My apologies, I did misread the tooltip.. and you are right, its essential

  2. #12

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    holly crap thanks so much for all the feedback! now to make sense of it all...

  3. #13

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    Quote Originally Posted by junx
    Blessing of Kings - This is a good buff, but not fantastic.
    It is the best buff in the ENTIRE game lol. :P No other stat buff buff scales at 70.
    It's way overrated IMO

    Not picking up 5% to parry is a weak spot in the build but I have points to move around and pick it up if needed. What I was told by a friend is that skipping it allows more shield blocks, and thus more shield based abilities to proc, but I can't vouch for that.
    The theory behind avoiding the parry talent goes something like this... if you are AOE grinding and are pulling big groups, you are relying on Holy Shield/Consecrate to do all your damage, therefore you DON'T want to parry. Essentially, the more you get hit, the more damage you do. Sounds great in theory, but its crap in practice.

    There are 2 major scenarios in which you'll be tanking:

    1. Pulling large groups of mobs
    Even with Imp Holy Shield, the charges run out quickly so once they're out and you're on cooldown... you get hit. I'd rather parry.

    2. Fighting a boss
    Most (if not all) bosses hit fairly slowly, and fairly hard.. your Holy Shield charges probably won't get consumed before the cooldown is up so sure you can get hit for 1k+, use your Holy Shield charges and cause some more threat... or you can parry. Easy choice IMO.

    So in conclusion, get parry, get some dodge, armor and defense. You can never mitigate too much damage.[/b]

  4. #14

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    Quote Originally Posted by aetherg
    In addition to what everyone else in the thread has said, one thing to think about is that with 4x totem of wrath, +hit becomes completely unnecessary. So there is no need for +hit gear or any +hit talents. Stack straight damage as much as possible.
    Keep in mind, you'll get another 6% +hit from the -threat talent in the elemental tree.

    And for some reason, elemental purples are filled with +hit. What gives??? If you're patient enough, level leatherworking on your shaman as the gear you can craft should last until BT for PvE.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  5. #15

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    is 4 shammy and 1 protect/holy pally good for pvp as well or is it purely a pve setup? Once all chars are 70, I figure the pally could move to more holly and be the healer for the 4 elemental shammy crew ops:

  6. #16

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    Quote Originally Posted by schlange
    is 4 shammy and 1 protect/holy pally good for pvp as well or is it purely a pve setup? Once all chars are 70, I figure the pally could move to more holly and be the healer for the 4 elemental shammy crew ops:
    Most definitely PvE if your pally is Prot.

    HOWEVER, it is possible to re-spec your pally to holy for pvp, which would work pretty admirably in theory but as far as I know hasn't been done (yet). For arenas, no one I know of is running with 5 of their own characters - they typically leave the healing to a friend and go with 4 dps for 5v5 arenas. It's just too much multi-tasking in arenas, where reaction time is critical particularly for healers.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  7. #17

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    This is THE specc for Sman pve madness (with 4 shammys)


    http://www.wowhead.com/?talent=hE0ui0MqVotZVbxd0x
    Signature edited by Svpernova09

  8. #18

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    Quote Originally Posted by Skuggomann
    This is THE specc for Sman pve madness (with 4 shammys)


    http://www.wowhead.com/?talent=hE0ui0MqVotZVbxd0x
    And you didn't take imp healing wave? Are you mad?

    That's a whole half second off the heal. Screw mana efficiency, you're not spamming heals.

    EDIT: AND you didn't take elemental precision? What are you smoking?! That is the ONLY threat reduction (besides tranquil air) that shammies have! And trust me, they put out ALOT of threat.

    EDIT #2: Imp Reincarnation is not that great when you can selfrez 4x an hour with 4 shammies. The only place it's useful is as a "battlerez" so that you pop up with enough health and mana mid-fight to survive massive aoe. I take it on my raiding resto shaman, as I can sometimes pull a clutch heal in the midst of a near-wipe, but that's about all it's useful for. If you have to self-rez more than 4x per hour I think you have issues.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  9. #19

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    lol Vyndree...thank you for that.
    ::The Motes::
    Mote - Protection Paladin
    Remote - Holy Priest
    Threemote, Fourmote, Fivemote - Elemental Shaman

  10. #20

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    Quote Originally Posted by Remote
    lol Vyndree...thank you for that.
    I happen to be a theorycrafting madman.. er.. madwoman... whatever.

    I cry inside when I see stupid specs.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

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