Paletress is all about getting the HoT/renew off the summoned mob; 22k over 3-seconds if I recall. Any team should have at a minimum of one char that can dispel/tranq, ect…

I run a hunter in the team and simply put Tranquil Shot in the rotation. The fear bomb is not a big deal with the “interact with target” and “click to run” enabled. I have my Shaman running a chain heal rotation; the memory does not melee very hard; Spriest drops shadow protection on the group. Directly following the fear, I gather up the team using the interact with target key, then simply move the memory back out of melee range of the group.