Here's the one I use. It'll attack {wibble}'s target if there is one, otherwise it'll just continue on the current target when {wibble} is off targeting on new mounts.
One button does it all...
Hope it helpsCode:#showtooltip Thrust /focus {wibble} /target [target=focustarget, harm] /click VehicleMenuBarActionButton1 /castsequence Defend,,,,,,,,, /cast Shield-Breaker
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