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  1. #11

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    Here's the one I use. It'll attack {wibble}'s target if there is one, otherwise it'll just continue on the current target when {wibble} is off targeting on new mounts.

    One button does it all...

    Code:
    #showtooltip Thrust
    /focus {wibble}
    /target [target=focustarget, harm]
    /click VehicleMenuBarActionButton1
    /castsequence Defend,,,,,,,,,
    /cast Shield-Breaker
    Hope it helps
    Last edited by SmartJelly : 08-10-2009 at 07:42 PM Reason: code tag

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