Also, as a tank you only need to hit Divine Plea once for a fight. Even if you are pulling 10-15 mobs that are bashing on you constantly... and DPS is taking 6 months to drop them all... you will NEVER need to hit Divine Plea more than once thanks to 2/2 Guarded by the Light:
My tanking setup is:Reduces spell damage taken by 6% and gives a 100% chance to refresh the duration of your Divine Plea when you hit an enemy. In addition, your Divine Plea spell is 100% less likely to be dispelled.
Pulling Macro
/castsequence Divine Plea, Avenger's Shield
And then the macro that Fur posted. If you REALLY wanted to, you could make the rotation 12 spells long, which is the exact point at which your cycle repeats... but there is no need.
NOTE: (this is IMPORTANT)
You do NOT want /click Divine Plea in your spammable macro, because you don't want to re-start the cooldown right as the last trash-mob dies. Now, you have to /sit and wait for 60 seconds for DP to come off cooldown. Once it's up... it's up. I can tank a 5 minute boss-fight with 1/2 Spiritual Attunment (without the Glyph) and finish the fight with >90% mana.
If you are having mana problems you are doing something wrong.
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