First, I am not asking "What should I run"... but rather "If I run this... what should I know" (just to clarrify)
My main is (and always will be) my BE Pally. The nice part is... she is prot spec, so I don't have to level a tank for my 5-man group... but I have a few questions before I get SERIOUSLY started on putting together my group.
A few details first:
I want to put together a 5-man group with the (almost) SOLE purpose of farming Northrend Heroics. I may try to take a few of my team into raid-groups, but that will be on a VERY limited basis. I just want to be able to run heroics without having to wait for friends, or wallow in LFG for hours.
Also, I am NOT big on PvP. I play on a PvP server (US Spinebreaker)... but I don't even gank people that often. I like the fact that I CAN if I want to... and it adds some excitement when questing in contested areas... but other than that... meh.
Now, my questions (with thoughts/concerns):
1.) Would running an all melee group cause significant problems in heroics?
I want to run my Pally (tank) with 3 Unholy DKs (DPS) and a dedicated healer. I know that I won't really need a healer until I get to heroics, but I would rather start practicing with my group in Outland, where everything is easy-sause... and work my way up into Northrend that way.
The main reason that I want to use DKs, is because I have seen videos where the MBer uses hunters, and the added pet makes things go a lot faster/easier. 3 pets destroying everything they see would be great... 3x Army of Darkness would be pretty OP in most dungeon boss fights... and 3x Anitmagic zone (spread out of course) would make fighting casters seem like a stroll through the park.These are ALL theoretical "this would be easy" situations... and that is why I am asking. What do I need to worry about with this group setup? Are there dungeons, or specific bosses that REQUIRE a caster?... I could even have one of the DKs in tanking gear as a "just-in-case" off-tank. I have a friends with an alt-DK tank, and he is still putting out almost 2K dps while tanking in Heroic/Crafted/Naxx 10 defense gear.
2.) With a pure melee group like this (IF this would be a viable group composition), which class would make the best healer?
Let me just say that I HATE healing. I tried to spec holy, and it lasted all of 1 dungeon run. I know that part of it was the fact that it was "new and different"... but I didnt't like it... Regardless of that, I know that in heroics, I am going to need a healer, so I will either have to PUG one (ugh)... or deal with it.
I am prepared to "deal with it"... but I want to make sure that my healer is the right one for this group. I know that Priests have a few (3?) AoE heals, which would be great for healing a group of melee, and that Shaman have chain-heal (again... win), but I don't know about Druids and/or another Pally healer. I am not saying that they are no-good... I know NOTHING about Druid healing (at all... I know they are trees, but other than that... nada). I am (almost) discounting using a Pally healer, because their AoE can be a bit limited iirc.
Yes, a Pally has beacon, but if I am taking group-wide-AoE damage (Loken), I need to be able to get heals on EVERYONE while still tanking / moving the group... and stopping to focus on heals during all of this just seems crazy. Having an AoE heal would just seem a lot more efficient (and easier). Add to that a Pally's lack of HoTs, and it's almost a no-brainer to NOT pick a pally as my main-group-healer (unless I am missing something DRAMATIC).
On the flip-side, an ALL plate group would be kinda OP for damage/survivability. Zero squishies FTW!
TL;DR Version
If I ran 1 protadin, 3 unholy dks and a healer, would that be a decent group-makup?
What class would work best for heals?
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Thejuicebox (US Spinebreaker)
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