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  1. #11

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    Deadmines is VERY challenging at Lv-15, due to the level difference between your toons and the mobs. However, wipes don't cost much gold, only time at that level, and you get great experience. Just take it slow until you get a couple more levels. Don't even think about doing the ship encounter with a group of 15's. The mobs agro from clear off the top of the ship, and you get mobbed with elites that you can hardly hit due to the level difference (been there, done that, didn't get the T'shirt!!!).

    I think you can enter deadmines at level ten, but without a booster, it wouldn't be pretty !

  2. #12

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    Thank you guys, I think Ill give it another go at lvl 18

  3. #13

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    you can enter deadmines at level 10, suggested for low level groups is about 13 or 15 atleast, and stockades is 15, suggested is around 20 or so since all in there are like 22elites. i used my hunter to boost my slaves through these. sadly, without the raf also, so it was slow. i just waited till they were fully rested. i use altaholic for tracking this among other features.once they hit 100% or 150%, whatever you set it to, thats when i grind them.

  4. #14

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    I have to agree, roll a pally. The bear is going to be more work to hold aggro. Bears are great at 80 they are work at the lower levels.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  5. #15

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    Quote Originally Posted by Catamer View Post
    I have to agree, roll a pally. The bear is going to be more work to hold aggro. Bears are great at 80 they are work at the lower levels.
    Thank you for the advice, but I already got a lvl 80 tankadin and while he tanks great there is not much fun in leveling a second one

  6. #16

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    Go with the bear tank.
    Early stages giving him a couple of seconds to generate aggro.

    Later on you wont need to.

    I've recently gone back to tanking on my druid (hadn't tanked since pre 3.1) and the swipe change is just wonderful. My guildies are used to a pally tank and open up with the damage almost instantly. I had no aggro issues at all.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

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