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I think what people meant by /click alternative fur, is specifically /castsequence macro's where comma's are used to emulate delays. For instance, refreshing a dot every 20 seconds or so. /click doesnt necessarily enable this, but it makes it cleaner. I really foresee an eventually /castsequence nerf; since it seems like their whole intention is to create a MMO version of whack-a-mole. (I refer to the fact that they think every class should watch every cooldown like a hawk, waiting for something to pop up, or an ability to proc, etc. while simultaneously dealing with all their gimmicky things such as dodging cones and spikes and whatever silly mechanic they came up with for fight xyz.)
"In the /castrandom case, players were sometimes using these macros to cast the ability that wasn’t on cooldown without having to recognize this fact or hit the right button. Players using this system had an unfair advantage against players that weren’t."
the "refresh sting evry 15 second' macro is an example of /castsequence enabling a player to not have to pay attention to their stings at all, much less when to reffresh them. (also used I'm sure for many many dots and Hots)
Additionally, if you chain together many /castsequence macros of the format /castsequence chain lightning,,,,,,,,,,,,(approximately 5 seconds or whatever of comma's) together, the whole /click sequence allows the player to press one button and have that button decide to cast abilities that are off cooldown, without the player haing to recognize this fact.
Its their game, so they can do what they want. I suppose we could still graph out abilities and make really long /castsequences that don't rely on comma spacing. But then, that is pretty similar to the dot refreshing every x seconds too...you could simply fill the intervening x seconds with regular abilities. So, by their logic, /castsequence makes decisions for the player as well, although its a predictable sequence like playing a piano, so they might think that aspect of castsequence is ok.
I'm not 'freaking out' or anything; just saying that after reading their logic, i'm thinking /castsquence might be headed for a nerf as well. because sooner or later the masses will figure out how to use /castsequence; and there will be 'all in one' /castsequence macro's all over wow-wiki; which will bring down the ire of blizzard. lol.
maybe by then some other interesting game will be out. I really don't want to have to hit 10+ keys on my keyboard just to do my DPS rotation, while trying to target and move about/heal/etc.
Ishar
Edited for typos.
Last edited by Ishar : 08-19-2009 at 07:40 AM
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